Files
HL2Overcharged/game/client/overcharged/c_weapon_ionrifle.cpp
2025-05-21 21:09:22 +03:00

459 lines
14 KiB
C++

#include "cbase.h"
#include "c_weapon__stubs.h"
#include "ClientEffectPrecacheSystem.h"
#include "c_basehlcombatweapon.h"
#include "basehlcombatweapon_shared.h"
#include "iviewrender_beams.h"
#include "beam_shared.h"
#include "iefx.h"
#include "dlight.h"
#include "input.h"//
#include "engine/ivdebugoverlay.h"
#include "dlight.h"
#include "r_efx.h"
#include "c_te_effect_dispatch.h"
//extern bool UTIL_GetWeaponAttachment( C_BaseCombatWeapon *pWeapon, int attachmentID, Vector &absOrigin, QAngle &absAngles );
extern void FormatViewModelAttachment( Vector &vOrigin, bool bInverse );
class C_WeaponIonRifle : public C_BaseHLCombatWeapon
{
DECLARE_CLASS(C_WeaponIonRifle, C_BaseHLCombatWeapon);
public:
DECLARE_CLIENTCLASS();
DECLARE_PREDICTABLE();
C_WeaponIonRifle();
virtual bool VisibleInWeaponSelection( void ) { return true; }
virtual bool CanBeSelected( void ) { return true; }
virtual bool HasAnyAmmo( void ) { return true; }
virtual bool HasAmmo( void ) { return true; }
void OnRestore( void );
void UpdateOnRemove( void );
bool IsCarriedByLocalPlayer();
virtual void ClientThink( void );
virtual void OnDataChanged( DataUpdateType_t updateType );
virtual bool IsWeaponCamera() { return (m_nZoomLevel == 0); }
void SetupAttachmentPoints();
CNewParticleEffect *pEffect;
EHANDLE m_hEntAttached;
bool EnableLaser;
protected:
float m_fNextZoom;
int m_nZoomLevel;
int iLaserAttachment;
};
STUB_WEAPON_CLASS_IMPLEMENT(weapon_ionrifle, C_WeaponIonRifle);
IMPLEMENT_CLIENTCLASS_DT(C_WeaponIonRifle, DT_WeaponIonRifle, CWeaponIonRifle)
RecvPropBool(RECVINFO(EnableLaser)),
END_RECV_TABLE()
C_WeaponIonRifle::C_WeaponIonRifle()
{
iLaserAttachment = -1;
m_nZoomLevel = 0;
//m_pELight = NULL;
}
void C_WeaponIonRifle::UpdateOnRemove()
{
BaseClass::UpdateOnRemove();
}
void C_WeaponIonRifle::OnRestore(void)
{
SetupAttachmentPoints();
BaseClass::OnRestore();
}
//-----------------------------------------------------------------------------
// Purpose: Starts the client-side version thinking
//-----------------------------------------------------------------------------
void C_WeaponIonRifle::OnDataChanged(DataUpdateType_t updateType)
{
BaseClass::OnDataChanged( updateType );
if ( iLaserAttachment == -1 )
{
SetupAttachmentPoints();
}
SetNextClientThink( CLIENT_THINK_ALWAYS );
}
bool C_WeaponIonRifle::IsCarriedByLocalPlayer(void)
{
CBaseViewModel *vm = NULL;
CBasePlayer *pOwner = ToBasePlayer( GetOwner() );
if ( pOwner )
{
if ( pOwner->GetActiveWeapon() != this )
return false;
vm = pOwner->GetViewModel( m_nViewModelIndex );
if ( vm )
return ( !vm->IsEffectActive(EF_NODRAW) );
}
return false;
}
static ConVar oc_weapon_ionrifle_laser_pos_x("oc_weapon_ionrifle_laser_pos_x", "0.0", FCVAR_ARCHIVE);
static ConVar oc_weapon_ionrifle_laser_pos_y("oc_weapon_ionrifle_laser_pos_y", "-1.0", FCVAR_ARCHIVE);
static ConVar oc_weapon_ionrifle_laser_pos_z("oc_weapon_ionrifle_laser_pos_z", "-1.01", FCVAR_ARCHIVE);
static ConVar oc_weapon_ionrifle_laser_ang_x("oc_weapon_ionrifle_laser_ang_x", "-0", FCVAR_ARCHIVE);
static ConVar oc_weapon_ionrifle_laser_ang_y("oc_weapon_ionrifle_laser_ang_y", "-0", FCVAR_ARCHIVE);
static ConVar oc_weapon_ionrifle_laser_ang_z("oc_weapon_ionrifle_laser_ang_z", "-0", FCVAR_ARCHIVE);
void C_WeaponIonRifle::ClientThink(void)
{
if (iLaserAttachment == -1)
{
SetNextClientThink( CLIENT_THINK_NEVER );
/*if (m_pELight)
{
m_pELight->die = gpGlobals->curtime;
m_pELight = NULL;
}*/
return;
}
if ((IsCarriedByLocalPlayer() && !IsEffectActive(EF_NODRAW) && gpGlobals->frametime != 0.0f && m_fNextZoom <= gpGlobals->curtime) && EnableLaser)
{
Vector vecOrigin, vecAngles;
QAngle angAngles;
// Inner beams
BeamInfo_t beamInfo;
trace_t tr;
/*if (cvar->FindVar("oc_state_InReload")->GetInt() == 1)// || (cvar->FindVar("oc_state_near_wall_standing")->GetInt() == 1))//(m_nZoomLevel == 1)
{
C_BasePlayer *pOwner = ToBasePlayer(GetOwner());
C_BaseViewModel *pBeamEnt = pOwner->GetViewModel();
//C_BaseViewModel *pBeamEnt2 = pOwner->GetViewModel();
//C_BaseEntity *pEntity = m_hEntAttached;
iLaserAttachment = pOwner->GetViewModel()->LookupAttachment("Laser");
//pEntity->FollowEntity(pBeamEnt);
pBeamEnt->GetAttachment(iLaserAttachment, vecOrigin, angAngles);
//UTIL_GetWeaponAttachment( this, iLaserAttachment, vecOrigin, angAngles );
::FormatViewModelAttachment( vecOrigin, false );
beamInfo.m_vecEnd = vec3_origin;
beamInfo.m_pEndEnt = pBeamEnt;
beamInfo.m_nEndAttachment = iLaserAttachment;
Vector forward, right, up;
pOwner->EyeVectors(&forward, &right, &up);
AngleVectors(angAngles, &vecAngles);
UTIL_TraceLine(vecOrigin, vecOrigin + (vecAngles * MAX_TRACE_LENGTH), MASK_SHOT, pOwner, COLLISION_GROUP_NONE, &tr);
//debugoverlay->AddLineOverlay(vecOrigin, pOwner->EyePosition() + (forward * MAX_TRACE_LENGTH), 255, 0, 0, true, 0.2f);
beamInfo.m_vecStart = tr.endpos;
beamInfo.m_pStartEnt = NULL;
beamInfo.m_nStartAttachment = -1;
Vector Muzzle;
Muzzle.x = cvar->FindVar("oc_muzzle_vector_x")->GetFloat();
Muzzle.y = cvar->FindVar("oc_muzzle_vector_y")->GetFloat();
Muzzle.z = cvar->FindVar("oc_muzzle_vector_z")->GetFloat();
pBeamEnt->SetAbsOrigin(vecOrigin);*/
//pBeamEnt2->SetAbsOrigin(vecOrigin);
/*vecOrigin += forward * oc_test_entity_x.GetFloat();
vecOrigin += right * oc_test_entity_y.GetFloat();
vecOrigin += up * oc_test_entity_z.GetFloat();*/
/*vecOrigin.x += oc_test_entity_x.GetFloat();
vecOrigin.y += oc_test_entity_y.GetFloat();
vecOrigin.z += oc_test_entity_z.GetFloat();*/
//if (Do)
/*{
pEffect = ParticleProp()->Create("sniper_laser", PATTACH_POINT_FOLLOW);
ParticleProp()->AddControlPoint(pEffect, 0, pBeamEnt2, PATTACH_ABSORIGIN_FOLLOW, "Laser", vecOrigin);
//ParticleProp()->AddControlPoint(pEffect, 1, pBeamEnt, PATTACH_POINT, "Laser", tr.endpos);
//pEffect->SetControlPoint(1, vecOrigin + vecOrigin * 100);// +(vecAngles * MAX_TRACE_LENGTH));
//pEffect->SetControlPointEntity(1, pBeamEnt);
pEffect->SetControlPoint(1, tr.endpos);
//pEffect->SetControlPoint(0, vecOrigin);// +(vecAngles * MAX_TRACE_LENGTH));
//pEffect->SetControlPointEntity(0, pBeamEnt);
pEffect->SetControlPointEntity(1, pBeamEnt);
}*/
//}
if ((cvar->FindVar("oc_state_is_running")->GetInt() == 0) && (cvar->FindVar("oc_state_InReload")->GetInt() == 0) && (cvar->FindVar("oc_state_near_wall_standing")->GetInt() == 0))
{
Vector vecOrigin2, vecOriginEnd2;
QAngle angAngles2;
C_BasePlayer *pOwner = ToBasePlayer(GetOwner());
C_BaseViewModel *pBeamEnt = pOwner->GetViewModel();
iLaserAttachment = pOwner->GetViewModel()->LookupAttachment("Laser");
pBeamEnt->GetAttachment(iLaserAttachment, vecOrigin2, angAngles);
::FormatViewModelAttachment(vecOrigin2, false);
Vector forward2, right2, Up2;
angAngles.x += oc_weapon_ionrifle_laser_ang_x.GetFloat();
angAngles.y += oc_weapon_ionrifle_laser_ang_y.GetFloat();
angAngles.z += oc_weapon_ionrifle_laser_ang_z.GetFloat();
AngleVectors(angAngles, &forward2, &right2, &Up2);
//Straith from muzzle
/*Vector vecOrigin3 = forward2 + right2 + Up2 * MAX_TRACE_LENGTH;
UTIL_TraceLine(vecOrigin2, vecOrigin2 + vecOrigin3, MASK_SHOT, pOwner, COLLISION_GROUP_NONE, &tr);
beamInfo.m_vecEnd = vecOrigin2;
beamInfo.m_pEndEnt = pBeamEnt;
beamInfo.m_nEndAttachment = iLaserAttachment;
beamInfo.m_vecStart = tr.endpos;
beamInfo.m_pStartEnt = NULL;
beamInfo.m_nStartAttachment = -1;*/
Vector vecOrigin, vecForward, vecRight, vecUp;
pOwner->EyePositionAndVectors(&vecOrigin, &vecForward, &vecRight, &vecUp);
Vector vecStart = vecOrigin + (vecRight * 4) - (vecUp * 4);
/*beamInfo.m_vecEnd = vecOrigin2;
beamInfo.m_pEndEnt = pBeamEnt;
beamInfo.m_nEndAttachment = iLaserAttachment;
//beamInfo.m_vecCenter += RandomVector(-30.f,30.f);
vecOriginEnd2 = vecForward + vecRight + vecUp;//vecForward
vecOriginEnd2 += forward2 * oc_weapon_ionrifle_laser_x.GetFloat();
vecOriginEnd2 += right2 * oc_weapon_ionrifle_laser_y.GetFloat();
vecOriginEnd2 += Up2 * oc_weapon_ionrifle_laser_z.GetFloat();
UTIL_TraceLine(vecOrigin, vecOrigin + (vecOriginEnd2 * MAX_TRACE_LENGTH), MASK_SHOT, pOwner, COLLISION_GROUP_NONE, &tr);//vecOrigin + (vecOriginEnd2 * MAX_TRACE_LENGTH)
beamInfo.m_vecStart = tr.endpos;
beamInfo.m_pStartEnt = NULL;
beamInfo.m_nStartAttachment = -1;*/
if (cvar->FindVar("oc_weapon_free_aim")->GetInt())
{
beamInfo.m_vecEnd = vecOrigin2;
beamInfo.m_pEndEnt = pBeamEnt;
beamInfo.m_nEndAttachment = iLaserAttachment;
vecOriginEnd2 = vecForward;
vecOriginEnd2 += vecForward + forward2 * oc_weapon_ionrifle_laser_pos_x.GetFloat();
vecOriginEnd2 += vecRight + right2 * oc_weapon_ionrifle_laser_pos_y.GetFloat();
vecOriginEnd2 += vecUp + Up2 * oc_weapon_ionrifle_laser_pos_z.GetFloat();
UTIL_TraceLine(vecOrigin, vecOrigin + (vecForward * MAX_TRACE_LENGTH), MASK_SHOT, pOwner, COLLISION_GROUP_NONE, &tr);
beamInfo.m_vecStart = tr.endpos;
beamInfo.m_pStartEnt = NULL;
beamInfo.m_nStartAttachment = -1;
}
else if (cvar->FindVar("oc_state_IRsight_on")->GetInt() || cvar->FindVar("oc_state_InSecondFire")->GetInt())
{
beamInfo.m_vecEnd = vecOrigin2;
beamInfo.m_pEndEnt = pBeamEnt;
beamInfo.m_nEndAttachment = iLaserAttachment;
vecOriginEnd2 = vecForward;
vecOriginEnd2 += vecForward + forward2 * oc_weapon_ionrifle_laser_pos_x.GetFloat();
vecOriginEnd2 += vecRight + right2 * oc_weapon_ionrifle_laser_pos_y.GetFloat();
vecOriginEnd2 += vecUp + Up2 * oc_weapon_ionrifle_laser_pos_z.GetFloat();
UTIL_TraceLine(vecOrigin, vecOrigin + (vecForward * MAX_TRACE_LENGTH), MASK_SHOT, pOwner, COLLISION_GROUP_NONE, &tr);
beamInfo.m_vecStart = tr.endpos;
beamInfo.m_pStartEnt = NULL;
beamInfo.m_nStartAttachment = -1;
}
else
{
beamInfo.m_vecEnd = vecOrigin2;
beamInfo.m_pEndEnt = pBeamEnt;
beamInfo.m_nEndAttachment = iLaserAttachment;
vecOriginEnd2 = vecForward + vecRight + vecUp;
vecOriginEnd2 += forward2 * oc_weapon_ionrifle_laser_pos_x.GetFloat();
vecOriginEnd2 += right2 * oc_weapon_ionrifle_laser_pos_y.GetFloat();
vecOriginEnd2 += Up2 * oc_weapon_ionrifle_laser_pos_z.GetFloat();
UTIL_TraceLine(vecOrigin, vecOrigin + (vecOriginEnd2 * MAX_TRACE_LENGTH), MASK_SHOT, pOwner, COLLISION_GROUP_NONE, &tr);
beamInfo.m_vecStart = tr.endpos;
beamInfo.m_pStartEnt = NULL;
beamInfo.m_nStartAttachment = -1;
}
dlight_t *el = effects->CL_AllocDlight(LIGHT_INDEX_MUZZLEFLASH);//( index );
el->origin = tr.endpos;
el->color.r = 38;
el->color.g = 151;
el->color.b = 191;
el->color.exponent = 5;
el->radius = random->RandomInt(12, 18);
el->decay = el->radius / 0.05f;
el->die = gpGlobals->curtime + 0.07f;
/*if (pEffect == NULL)
{
pEffect = ParticleProp()->Create("ion_laser_dot", PATTACH_POINT_FOLLOW, iLaserAttachment);
pEffect->SetOwner(pBeamEnt);
pEffect->StartEmission();
ParticleProp()->AddControlPoint(pEffect, 0, pBeamEnt, PATTACH_POINT_FOLLOW);
//ParticleProp()->AddControlPoint(pEffect, 1, pBeamEnt, PATTACH_POINT_FOLLOW);
}
if (pEffect != NULL)
{
pEffect->SetControlPoint(0, vecOrigin);
//pEffect->SetControlPoint(1, vecOrigin);
}*/
//DispatchParticleEffect("ion_laser_dot", PATTACH_POINT_FOLLOW, pBeamEnt, "laser", false);
}
else if ((cvar->FindVar("oc_state_is_running")->GetInt() == 1) || (cvar->FindVar("oc_state_InReload")->GetInt() == 1) || (cvar->FindVar("oc_state_near_wall_standing")->GetInt() == 1))
{
Vector vecOrigin3, vecAngles3;
QAngle angAngles3;
C_BasePlayer *pOwner = ToBasePlayer(GetOwner());
C_BaseViewModel *pBeamEnt = pOwner->GetViewModel();
iLaserAttachment = pOwner->GetViewModel()->LookupAttachment("Laser");
pBeamEnt->GetAttachment(iLaserAttachment, vecOrigin3, angAngles3);
::FormatViewModelAttachment(vecOrigin3, false);
beamInfo.m_vecEnd = vecOrigin3;
beamInfo.m_pEndEnt = NULL;
beamInfo.m_nEndAttachment = -1;
AngleVectors(angAngles3, &vecAngles3);
UTIL_TraceLine(vecOrigin3, vecOrigin3 + (vecAngles3 * MAX_TRACE_LENGTH), MASK_SHOT, pOwner, COLLISION_GROUP_NONE, &tr);
beamInfo.m_vecStart = vecOrigin3;
beamInfo.m_pStartEnt = NULL;
beamInfo.m_nStartAttachment = -1;
/*if (pEffect != NULL)
{
pEffect->StopEmission();
pEffect = NULL;
}*/
//StopParticleEffects(pBeamEnt);
}
beamInfo.m_pszModelName = "effects/bluelaser1.vmt";
if ( !(tr.surface.flags & SURF_SKY) )
{
beamInfo.m_pszHaloName = "sprites/light_glow03.vmt";
beamInfo.m_flHaloScale = 4.0f;
}
beamInfo.m_flLife = 0.01f;
beamInfo.m_flWidth = 1.0f; //random->RandomFloat( 1.0f, 2.0f );
beamInfo.m_flEndWidth = 0;
beamInfo.m_flFadeLength = 0.0f;
beamInfo.m_flAmplitude = 0.0f; //random->RandomFloat( 16, 32 );
beamInfo.m_flBrightness = 255.0;
beamInfo.m_flSpeed = 0.0;
beamInfo.m_nStartFrame = 0.0;
beamInfo.m_flFrameRate = 1.0f;
beamInfo.m_flRed = 0.0f;;
beamInfo.m_flGreen = 0.0f;
beamInfo.m_flBlue = 255.0f;
beamInfo.m_nSegments = 0;
beamInfo.m_bRenderable = true;
beamInfo.m_nFlags = 0;
beams->CreateBeamEntPoint( beamInfo );
}
else
{
//StopParticleEffects(this);
/*if (pEffect != NULL)
{
pEffect->StopEmission();
pEffect = NULL;
}*/
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets up the attachment point lookup for the model
//-----------------------------------------------------------------------------
void C_WeaponIonRifle::SetupAttachmentPoints(void)
{
CBasePlayer *pOwner = ToBasePlayer( GetOwner() );
if ( pOwner != NULL && pOwner->GetViewModel() != NULL )
{
// Setup the center beam point
iLaserAttachment = pOwner->GetViewModel()->LookupAttachment( "Laser" );
}
else
{
iLaserAttachment = -1;
}
}
void IonMuzzleLightEffectCallback(const CEffectData &data)
{
IClientRenderable *pRenderable = data.GetRenderable();
if (!pRenderable)
return;
Vector position;
QAngle angles;
// If we found the attachment, emit sparks there
if (pRenderable->GetAttachment(data.m_nAttachmentIndex, position, angles))
{
Vector vecOrigin;
//TODO: Play startup sound
dlight_t *dl = effects->CL_AllocDlight(2); // BriJee OVR : Light our entity
dl->origin = position; //effect_origin;
dl->color.r = 40;
dl->color.g = 135;
dl->color.b = 255;
dl->color.exponent = 5;
dl->radius = 50.0f;
dl->die = gpGlobals->curtime + 0.9f; //0.2f;
dl->decay = 512.0f;//0.05f; //512
}
}
DECLARE_CLIENT_EFFECT("IonMuzzleLight", IonMuzzleLightEffectCallback);