Files
HL2Overcharged/game/client/overcharged/c_player_model.h
2025-05-21 21:09:22 +03:00

31 lines
595 B
C++

#if !defined( C_PLAYER_MODEL_H )
#define C_PLAYER_MODEL_H
#ifdef _WIN32
#pragma once
#endif
#include "cbase.h"
class C_Player_Model : public C_BaseAnimating
{
typedef C_BaseAnimating BaseClass;
public:
~C_Player_Model(void);
C_Player_Model *CreateClientsideGib(const Vector &vecOrigin);
bool InitializeGib(const Vector &vecOrigin);
void ClientThink(void);
void StartTouch(C_BaseEntity *pOther);
virtual void HitSurface(C_BaseEntity *pOther);
protected:
float m_flTouchDelta; // Amount of time that must pass before another touch function can be called
};
#endif // C_CORPSE_H