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31 lines
595 B
C++
31 lines
595 B
C++
#if !defined( C_PLAYER_MODEL_H )
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#define C_PLAYER_MODEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cbase.h"
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class C_Player_Model : public C_BaseAnimating
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{
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typedef C_BaseAnimating BaseClass;
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public:
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~C_Player_Model(void);
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C_Player_Model *CreateClientsideGib(const Vector &vecOrigin);
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bool InitializeGib(const Vector &vecOrigin);
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void ClientThink(void);
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void StartTouch(C_BaseEntity *pOther);
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virtual void HitSurface(C_BaseEntity *pOther);
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protected:
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float m_flTouchDelta; // Amount of time that must pass before another touch function can be called
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};
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#endif // C_CORPSE_H
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