mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-09-04 11:44:45 +03:00
133 lines
4.9 KiB
C++
133 lines
4.9 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "OVRGunplay.h"
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#include "tier1/convar.h"
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#include "tier1/KeyValues.h"
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#include "overcharged/OVR_VGUI/DataParser.h"
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#include "vgui_controls/RadioButton.h"
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#include "OVROptions.h"
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using namespace vgui;
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static ConVarList cvarGPList1[] =
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{
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{ _CBOX, 0, 0, 1, "oc_weapons_allow_inspect_animations", "#OverUI_InspectAnims" },
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{ _CBOX, 0, 0, 1, "oc_particle_ejectbrass_smoke", "#OverUI_EjectBrassSmoke" },
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{ _CBOX, 0, 0, 1, "oc_weapon_megaphyscannon_use_battery", "#OverUI_GravityGunBattery" },
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{ _CBOX, 0, 0, 1, "oc_particle_other_weapons", "#OverUI_OtherWeapParticles" },
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{ _CBOX, 0, 0, 1, "oc_particle_muzzleflashes", "#GameUI_ParticleMuzzle" },
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{ _CBOX, 0, 0, 1, "oc_particle_tracers", "#GameUI_ParticleTracers" },
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{ _SLIDER, 5, 50, 0.01f, "oc_weapon_barnacle_material_width", "#OverUI_BarnacleTongueWidthDesc" },
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{ _SLIDER, 100, 1000, 0.01f, "oc_weapon_barnacle_speed", "#OverUI_barnaclespeed" },
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{ _SLIDER, 7, 25, 0.01f, "oc_weapon_cguard_charge_time", "#OverUI_cguard_charge_time" },
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{ _SLIDER, 25, 100, 0.01f, "oc_jeep_checking_sphere_radius", "#OverUI_jeep_radius" },
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{ _SLIDER, 25, 100, 0.01f, "oc_airboat_checking_sphere_radius", "#OverUI_airboat_radius" },
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{ _CBOX, 0, 0, 1, "oc_allow_pick_stunbaton", "#OverUI_StunstickPickup" },
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{ _CBOX, 0, 0, 1, "oc_allow_pick_dual_pistols", "#OverUI_DualPistolsPickup" },
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{ _CBOX, 0, 0, 1, "oc_wpn_flaregun_flare_stick", "#OverUI_FlareGunStick" },
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{ _INT, 0, 0, 1, "oc_weapon_free_aim", "#OverUI_FreeAim" },
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{ _SLIDER, 10, 27, 0.01f, "oc_weapon_free_aim_movemax", "#OverUI_FreeAimMaxMovement" },
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};
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#define GPListSize1 (ARRAYSIZE(cvarGPList1))
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static ConVarList cvarGPList2[] =
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{
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{ _CBOX, 0, 0, 1, "oc_particle_muzzleflashes", "#GameUI_ParticleMuzzle" },
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{ _CBOX, 0, 0, 1, "oc_particle_tracers", "#GameUI_ParticleTracers" },
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{ _CBOX, 0, 0, 1, "oc_particle_ejectbrass_smoke", "#OverUI_EjectBrassSmoke" },
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{ _CBOX, 0, 0, 1, "oc_weapon_megaphyscannon_use_battery", "#OverUI_GravityGunBattery" },
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{ _INT, 0, 0, 1, "oc_weapon_free_aim", "#OverUI_FreeAim" },
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{ _SLIDER, 10, 27, 0.01f, "oc_weapon_free_aim_movemax", "#OverUI_FreeAimMaxMovement" },
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{ _CBOX, 0, 0, 1, "oc_particle_other_weapons", "#OverUI_OtherWeapParticles" },
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};
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#define GPListSize2 (ARRAYSIZE(cvarGPList2))
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static ConVarList cvarGPList3[] =
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{
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{ _CBOX, 0, 0, 1, "oc_particle_muzzleflashes", "#GameUI_ParticleMuzzle" },
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{ _CBOX, 0, 0, 1, "oc_particle_tracers", "#GameUI_ParticleTracers" },
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{ _CBOX, 0, 0, 1, "oc_particle_ejectbrass_smoke", "#OverUI_EjectBrassSmoke" },
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{ _CBOX, 0, 0, 1, "oc_weapon_megaphyscannon_use_battery", "#OverUI_GravityGunBattery" },
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{ _INT, 0, 0, 1, "oc_weapon_free_aim", "#OverUI_FreeAim" },
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{ _SLIDER, 10, 27, 0.01f, "oc_weapon_free_aim_movemax", "#OverUI_FreeAimMaxMovement" },
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{ _CBOX, 0, 0, 1, "oc_particle_other_weapons", "#OverUI_OtherWeapParticles" },
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};
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#define GPListSize3 (ARRAYSIZE(cvarGPList3))
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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COVRGunplay::COVRGunplay(vgui::Panel *parent, int num) : BaseClass(parent, NULL)
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{
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//COVROptions *pOptions = (COVROptions*)parent;
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switch (num)
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{
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case 0:
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{
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FillGrid(this, pGPButtons, pGPSliders, pTexts, cvarGPList1, GPListSize1);
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LoadControlSettings("Resource/OVR_UI/AdvOptionsGunplay_01.res");
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}
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break;
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case 1:
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{
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FillGrid(this, pGPButtons, pGPSliders, pTexts, cvarGPList2, GPListSize2);
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LoadControlSettings("Resource/OVR_UI/AdvOptionsGunplay_02.res");
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}
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break;
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case 2:
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{
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FillGrid(this, pGPButtons, pGPSliders, pTexts, cvarGPList3, GPListSize3);
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LoadControlSettings("Resource/OVR_UI/AdvOptionsGunplay_03.res");
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}
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: resets controls
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//-----------------------------------------------------------------------------
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void COVRGunplay::OnResetData()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets data based on control settings
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//-----------------------------------------------------------------------------
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void COVRGunplay::OnApplyChanges(int num)
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{
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switch (num)
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{
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case 0:
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ApplyGrid(pGPButtons, pGPSliders, pTexts, cvarGPList1, GPListSize1);
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break;
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case 1:
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ApplyGrid(pGPButtons, pGPSliders, pTexts, cvarGPList2, GPListSize2);
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break;
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case 2:
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ApplyGrid(pGPButtons, pGPSliders, pTexts, cvarGPList3, GPListSize3);
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: enables apply button on radio buttons being pressed
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//-----------------------------------------------------------------------------
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void COVRGunplay::OnRadioButtonChecked()
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{
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PostActionSignal(new KeyValues("ApplyButtonEnable"));
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}
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