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2025-05-21 21:09:22 +03:00

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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef OVRGAMEPLAY_H
#define OVRGAMEPLAY_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/PropertyPage.h"
#include "vgui_controls/CheckButton.h"
#include "vgui_controls/Slider.h"
#include "vgui_controls/TextEntry.h"
#include "filesystem.h"
#include <vector>
class COVROptions;
//-----------------------------------------------------------------------------
// Purpose: Difficulty selection options
//-----------------------------------------------------------------------------
class COVRGameplay : public vgui::PropertyPage
{
DECLARE_CLASS_SIMPLE( COVRGameplay, vgui::PropertyPage );
public:
COVRGameplay(vgui::Panel *parent, int num);
virtual void OnResetData();
void OnApplyChanges(int num);
MESSAGE_FUNC( OnRadioButtonChecked, "RadioButtonChecked" );
private:
std::vector<vgui::CheckButton*> pGPButtons;
std::vector<vgui::TextEntry*> pTexts;
std::vector<vgui::Slider*> pGPSliders;
};
#endif // OPTIONS_SUB_DIFFICULTY_H