mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-01-06 10:10:03 +03:00
93 lines
3.0 KiB
Plaintext
93 lines
3.0 KiB
Plaintext
//-----------------------------------------------------------------------------
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// CLIENT_DEFERRED_BASE.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;DEFERRED"
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}
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}
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$Project
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{
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$Folder "Source Files"
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{
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$Folder "Deferred"
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{
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$Folder "Shared"
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{
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$File "$SRCDIR\game\shared\deferred\CDefLight.cpp"
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$File "$SRCDIR\game\shared\deferred\CDefLight.h"
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$File "$SRCDIR\game\shared\deferred\CDefLightContainer.cpp"
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$File "$SRCDIR\game\shared\deferred\CDefLightContainer.h"
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$File "$SRCDIR\game\shared\deferred\CDefLightGlobal.cpp"
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$File "$SRCDIR\game\shared\deferred\CDefLightGlobal.h"
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$File "$SRCDIR\game\shared\deferred\deferred_shared_common.cpp"
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$File "$SRCDIR\game\shared\deferred\deferred_shared_common.h"
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$File "$SRCDIR\game\shared\deferred\ssemath_ext.h"
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}
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$Folder "Client"
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{
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$Folder "VGUI"
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{
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$File "deferred\vgui\projectable_factory.cpp"
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$File "deferred\vgui\projectable_factory.h"
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$File "deferred\vgui\vgui_deferred.h"
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$File "deferred\vgui\vgui_editor_controls.cpp"
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$File "deferred\vgui\vgui_editor_controls.h"
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$File "deferred\vgui\vgui_editor_props.cpp"
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$File "deferred\vgui\vgui_editor_props.h"
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$File "deferred\vgui\vgui_editor_root.cpp"
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$File "deferred\vgui\vgui_marquee.cpp"
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$File "deferred\vgui\vgui_marquee.h"
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$File "deferred\vgui\vgui_particles.cpp"
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$File "deferred\vgui\vgui_particles.h"
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$File "deferred\vgui\vgui_projectable.cpp"
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$File "deferred\vgui\vgui_projectable.h"
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}
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$File "deferred\cascade_t.h"
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$File "deferred\cascade_t.cpp"
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$File "deferred\cdeferred_manager_client.cpp"
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$File "deferred\cdeferred_manager_client.h"
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$File "deferred\clight_editor.cpp"
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$File "deferred\clight_editor.h"
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$File "deferred\clight_manager.cpp"
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$File "deferred\clight_manager.h"
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$File "deferred\def_light_t.cpp"
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$File "deferred\def_light_t.h"
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$File "deferred\DefCookieProjectable.cpp"
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$File "deferred\DefCookieProjectable.h"
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$File "deferred\DefCookieTexture.cpp"
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$File "deferred\DefCookieTexture.h"
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$File "deferred\deferred_client_common.cpp"
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$File "deferred\deferred_client_common.h"
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$File "deferred\deferred_rt.cpp"
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$File "deferred\deferred_rt.h"
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$File "deferred\flashlighteffect_deferred.cpp"
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$File "deferred\flashlighteffect_deferred.h"
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$File "deferred\IDefCookie.h"
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$File "deferred\IDeferredExtClient.cpp"
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$File "deferred\materialsystem_passthru.cpp"
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$File "deferred\materialsystem_passthru.h"
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$File "deferred\viewrender_deferred.cpp"
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$File "deferred\viewrender_deferred.h"
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}
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}
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$Folder "Shader editor"
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{
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$File "ShaderEditor/SEdit_ModelRender.cpp"
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$File "ShaderEditor/SEdit_ModelRender.h"
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$File "ShaderEditor/ShaderEditorSystem.cpp"
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$File "ShaderEditor/ShaderEditorSystem.h"
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$File "ShaderEditor/ISEdit_ModelRender.h"
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$File "ShaderEditor/IVShaderEditor.h"
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}
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}
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} |