Files
HL2Overcharged/game/client/client_deferred_base.vpc
2025-05-21 21:09:22 +03:00

93 lines
3.0 KiB
Plaintext

//-----------------------------------------------------------------------------
// CLIENT_DEFERRED_BASE.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;DEFERRED"
}
}
$Project
{
$Folder "Source Files"
{
$Folder "Deferred"
{
$Folder "Shared"
{
$File "$SRCDIR\game\shared\deferred\CDefLight.cpp"
$File "$SRCDIR\game\shared\deferred\CDefLight.h"
$File "$SRCDIR\game\shared\deferred\CDefLightContainer.cpp"
$File "$SRCDIR\game\shared\deferred\CDefLightContainer.h"
$File "$SRCDIR\game\shared\deferred\CDefLightGlobal.cpp"
$File "$SRCDIR\game\shared\deferred\CDefLightGlobal.h"
$File "$SRCDIR\game\shared\deferred\deferred_shared_common.cpp"
$File "$SRCDIR\game\shared\deferred\deferred_shared_common.h"
$File "$SRCDIR\game\shared\deferred\ssemath_ext.h"
}
$Folder "Client"
{
$Folder "VGUI"
{
$File "deferred\vgui\projectable_factory.cpp"
$File "deferred\vgui\projectable_factory.h"
$File "deferred\vgui\vgui_deferred.h"
$File "deferred\vgui\vgui_editor_controls.cpp"
$File "deferred\vgui\vgui_editor_controls.h"
$File "deferred\vgui\vgui_editor_props.cpp"
$File "deferred\vgui\vgui_editor_props.h"
$File "deferred\vgui\vgui_editor_root.cpp"
$File "deferred\vgui\vgui_marquee.cpp"
$File "deferred\vgui\vgui_marquee.h"
$File "deferred\vgui\vgui_particles.cpp"
$File "deferred\vgui\vgui_particles.h"
$File "deferred\vgui\vgui_projectable.cpp"
$File "deferred\vgui\vgui_projectable.h"
}
$File "deferred\cascade_t.h"
$File "deferred\cascade_t.cpp"
$File "deferred\cdeferred_manager_client.cpp"
$File "deferred\cdeferred_manager_client.h"
$File "deferred\clight_editor.cpp"
$File "deferred\clight_editor.h"
$File "deferred\clight_manager.cpp"
$File "deferred\clight_manager.h"
$File "deferred\def_light_t.cpp"
$File "deferred\def_light_t.h"
$File "deferred\DefCookieProjectable.cpp"
$File "deferred\DefCookieProjectable.h"
$File "deferred\DefCookieTexture.cpp"
$File "deferred\DefCookieTexture.h"
$File "deferred\deferred_client_common.cpp"
$File "deferred\deferred_client_common.h"
$File "deferred\deferred_rt.cpp"
$File "deferred\deferred_rt.h"
$File "deferred\flashlighteffect_deferred.cpp"
$File "deferred\flashlighteffect_deferred.h"
$File "deferred\IDefCookie.h"
$File "deferred\IDeferredExtClient.cpp"
$File "deferred\materialsystem_passthru.cpp"
$File "deferred\materialsystem_passthru.h"
$File "deferred\viewrender_deferred.cpp"
$File "deferred\viewrender_deferred.h"
}
}
$Folder "Shader editor"
{
$File "ShaderEditor/SEdit_ModelRender.cpp"
$File "ShaderEditor/SEdit_ModelRender.h"
$File "ShaderEditor/ShaderEditorSystem.cpp"
$File "ShaderEditor/ShaderEditorSystem.h"
$File "ShaderEditor/ISEdit_ModelRender.h"
$File "ShaderEditor/IVShaderEditor.h"
}
}
}