mirror of
https://github.com/Gigaslav/HL2Overcharged.git
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81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef C_AR2_MIDDLE_MUZZLEFLASH_EFFECT_H
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#define C_AR2_MIDDLE_MUZZLEFLASH_EFFECT_H
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#ifdef _WIN32
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#pragma once
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#endif
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struct dlight_t;
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class C_Ar2_Middle_MuzzleflashEffect
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{
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public:
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C_Ar2_Middle_MuzzleflashEffect(int AR2_MnEntIndex = 0);
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~C_Ar2_Middle_MuzzleflashEffect();
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void SetupTexture(C_BasePlayer *pPlayer);
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virtual void Ar2_Middle_UpdateLightM(const Vector &vecPos, const Vector &vecDir, const Vector &vecRight, const Vector &vecUp, int nDistance, float lKoef);
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void Ar2_Middle_TurnOnM();
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void Ar2_Middle_TurnOffM();
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bool Ar2_Middle_IsOnM(void) { return m_Ar2_MM; }
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bool m_Ar2_MM;
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ClientShadowHandle_t GetAr2MMHandle(void) { return m_Ar2_MMHandle; }
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void SetAr2MMHandle(ClientShadowHandle_t Handle) { m_Ar2_MMHandle = Handle; }
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protected:
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void Ar2_Middle_LightOffM();
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void Ar2_Middle_LightOffOldM();
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void Ar2_Middle_LightOffNewM();
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void Ar2_Middle_UpdateLightNewM(const Vector &vecPos, const Vector &vecDir, const Vector &vecRight, const Vector &vecUp, float lKoef);
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void Ar2_Middle_UpdateLightOldM(const Vector &vecPos, const Vector &vecDir, int nDistance, float lKoef);
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// bool m_M;
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int m_Ar2_MnEntIndexM;
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ClientShadowHandle_t m_Ar2_MMHandle;
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// Vehicle headlight dynamic light pointer
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dlight_t *m_Ar2_MpPointLightM;
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float m_Ar2_MflDistModM;
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float mFov = 0.0f;
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// Texture for flashlight
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CTextureReference m_Ar2_MMTexture;
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float TimeTick = 0.0f;
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float MaxTime = 0.0f;
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//float SpeedOfTime = 0.0f;
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private:
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const char *nameL;
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// CTextureReference m_MTexture;
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};
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/*
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class CHeadlightEffect : public CFlashlightEffect
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{
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public:
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CHeadlightEffect();
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~CHeadlightEffect();
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virtual void UpdateLight(const Vector &vecPos, const Vector &vecDir, const Vector &vecRight, const Vector &vecUp, int nDistance);
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};
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*/
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#endif // FLASHLIGHTEFFECT_H
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