Files
HL2Overcharged/game/client/ShaderEditor/SEdit_ModelRender.h
2025-05-21 21:09:22 +03:00

48 lines
1.0 KiB
C++

#ifndef SHEDITMRENDER_H
#define SHEDITMRENDER_H
#include "cbase.h"
#include "shadereditor/isedit_modelrender.h"
class C_BaseFlex_OverrideLod;
class SEditModelRender : public ISEditModelRender, public CAutoGameSystemPerFrame
{
public:
SEditModelRender(char const *name);
~SEditModelRender();
// autogamesystem
virtual bool Init();
virtual void Shutdown();
virtual void Update(float frametime);
virtual void LevelInitPostEntity();
virtual void LevelShutdownPostEntity();
// interface
virtual bool LoadModel(const char *localPath);
virtual void DestroyModel();
virtual void GetModelCenter(float *pFl3_ViewOffset);
virtual int QuerySequences(char ***list);
virtual void SetSequence(const char *name);
virtual void ExecRender();
virtual void DoPostProc(int x, int y, int w, int h);
virtual int MaterialPicker(char ***szMat);
virtual void DestroyCharPtrList(char ***szList);
private:
bool IsModelReady();
void ResetModel();
C_BaseFlex *pModelInstance;
char m_szModelPath[MAX_PATH];
int m_iNumPoseParams;
};
#endif