//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Voltigore and electric sphere clientside effects // //=============================================================================// #include "cbase.h" #include "model_types.h" #include "ClientEffectPrecacheSystem.h" #include "fx.h" #include "c_te_effect_dispatch.h" #include "beamdraw.h" #include "dlight.h" #include "r_efx.h" #include "c_ai_basenpc.h" #include "iefx.h" //====================================== Voltigore Clientside Effects ============================ class C_NPC_voltigore : public C_AI_BaseNPC { public: C_NPC_voltigore() {} DECLARE_CLASS(C_NPC_voltigore, C_AI_BaseNPC); DECLARE_CLIENTCLASS(); DECLARE_DATADESC(); virtual void OnDataChanged(DataUpdateType_t type); virtual void ClientThink(); private: IMaterial *m_pMaterial; unsigned char m_iBleedingLevel; unsigned char m_iPerformingBleedingLevel; CNewParticleEffect *m_pBleedingFX; virtual void UpdateBleedingPerformance(void); C_NPC_voltigore(const C_NPC_voltigore &); }; //----------------------------------------------------------------------------- // Save/restore //----------------------------------------------------------------------------- BEGIN_DATADESC(C_NPC_voltigore) END_DATADESC() //----------------------------------------------------------------------------- // Networking //----------------------------------------------------------------------------- IMPLEMENT_CLIENTCLASS_DT(C_NPC_voltigore, DT_NPC_voltigore, CNPC_voltigore) RecvPropInt(RECVINFO(m_iBleedingLevel)), END_RECV_TABLE() //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void C_NPC_voltigore::OnDataChanged(DataUpdateType_t type) { BaseClass::OnDataChanged(type); if (m_iBleedingLevel != m_iPerformingBleedingLevel) { UpdateBleedingPerformance(); } } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void C_NPC_voltigore::UpdateBleedingPerformance() { CParticleProperty * pProp = ParticleProp(); if (m_pBleedingFX) { pProp->StopEmission(m_pBleedingFX); m_pBleedingFX = NULL; } switch (m_iBleedingLevel) { case 1: // light bleeding { m_pBleedingFX = pProp->Create("blood_antlionguard_injured_light", PATTACH_ABSORIGIN_FOLLOW); AssertMsg1(m_pBleedingFX, "Particle system couldn't make %s", "blood_antlionguard_injured_light"); if (m_pBleedingFX) { pProp->AddControlPoint(m_pBleedingFX, 1, this, PATTACH_ABSORIGIN_FOLLOW); } } break; case 2: // severe bleeding { m_pBleedingFX = pProp->Create("blood_antlionguard_injured_heavy", PATTACH_ABSORIGIN_FOLLOW); AssertMsg1(m_pBleedingFX, "Particle system couldn't make %s", "blood_antlionguard_injured_heavy"); if (m_pBleedingFX) { pProp->AddControlPoint(m_pBleedingFX, 1, this, PATTACH_ABSORIGIN_FOLLOW); } } break; } m_iPerformingBleedingLevel = m_iBleedingLevel; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void C_NPC_voltigore::ClientThink() { BaseClass::ClientThink(); } //====================================== Electric Sphere ============================ class C_VoltElectricSphere : public C_BaseCombatCharacter { DECLARE_CLASS( C_VoltElectricSphere, C_BaseCombatCharacter ); DECLARE_CLIENTCLASS(); public: C_VoltElectricSphere( void ); virtual RenderGroup_t GetRenderGroup( void ) { return RENDER_GROUP_TWOPASS; } virtual void ClientThink( void ); virtual void OnDataChanged( DataUpdateType_t updateType ); virtual int DrawModel( int flags ); private: C_VoltElectricSphere( const C_VoltElectricSphere & ); Vector m_vecLastOrigin; bool m_bUpdated; }; IMPLEMENT_CLIENTCLASS_DT( C_VoltElectricSphere, DT_VoltElectricSphere, CVoltElectricSphere ) END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_VoltElectricSphere::C_VoltElectricSphere( void ) { } //----------------------------------------------------------------------------- // Purpose: // Input : updateType - //----------------------------------------------------------------------------- void C_VoltElectricSphere::OnDataChanged( DataUpdateType_t updateType ) { BaseClass::OnDataChanged( updateType ); if ( updateType == DATA_UPDATE_CREATED ) { m_bUpdated = false; m_vecLastOrigin = GetAbsOrigin(); SetNextClientThink( CLIENT_THINK_ALWAYS ); } } //----------------------------------------------------------------------------- // Purpose: // Input : flags - // Output : int //----------------------------------------------------------------------------- int C_VoltElectricSphere::DrawModel( int flags ) { if ( flags & STUDIO_TRANSPARENCY ) { Vector vecDir = GetAbsOrigin() - m_vecLastOrigin; float speed = VectorNormalize( vecDir ); speed = clamp( speed, 0, 32 ); if ( speed > 0 ) { float stepSize = min( ( speed * 0.5f ), 4.0f ); Vector spawnPos = GetAbsOrigin() + ( vecDir * 24.0f ); Vector spawnStep = -vecDir * stepSize; { dlight_t *dl = effects->CL_AllocDlight(index); // BriJee : dlight dl->origin = spawnPos; //effect_origin; dl->color.r = 148; dl->color.g = 0; dl->color.b = 211; dl->color.exponent = 5; dl->radius = 150.0f * (engine->MapHasHDRLighting() ? 1 : 0.3); dl->die = gpGlobals->curtime + 0.1f; //0.2f; dl->decay = 512.0f;//0.05f; //0.0f; } } if ( gpGlobals->frametime > 0.0f && !m_bUpdated) { m_bUpdated = true; m_vecLastOrigin = GetAbsOrigin(); } return 1; } return BaseClass::DrawModel( flags ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_VoltElectricSphere::ClientThink( void ) { m_bUpdated = false; }