//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "OVRGunplay.h" #include "tier1/convar.h" #include "tier1/KeyValues.h" #include "overcharged/OVR_VGUI/DataParser.h" #include "vgui_controls/RadioButton.h" #include "OVROptions.h" using namespace vgui; static ConVarList cvarGPList1[] = { { _CBOX, 0, 0, 1, "oc_weapons_allow_inspect_animations", "#OverUI_InspectAnims" }, { _CBOX, 0, 0, 1, "oc_particle_ejectbrass_smoke", "#OverUI_EjectBrassSmoke" }, { _CBOX, 0, 0, 1, "oc_weapon_megaphyscannon_use_battery", "#OverUI_GravityGunBattery" }, { _CBOX, 0, 0, 1, "oc_particle_other_weapons", "#OverUI_OtherWeapParticles" }, { _CBOX, 0, 0, 1, "oc_particle_muzzleflashes", "#GameUI_ParticleMuzzle" }, { _CBOX, 0, 0, 1, "oc_particle_tracers", "#GameUI_ParticleTracers" }, { _SLIDER, 5, 50, 0.01f, "oc_weapon_barnacle_material_width", "#OverUI_BarnacleTongueWidthDesc" }, { _SLIDER, 100, 1000, 0.01f, "oc_weapon_barnacle_speed", "#OverUI_barnaclespeed" }, { _SLIDER, 7, 25, 0.01f, "oc_weapon_cguard_charge_time", "#OverUI_cguard_charge_time" }, { _SLIDER, 25, 100, 0.01f, "oc_jeep_checking_sphere_radius", "#OverUI_jeep_radius" }, { _SLIDER, 25, 100, 0.01f, "oc_airboat_checking_sphere_radius", "#OverUI_airboat_radius" }, { _CBOX, 0, 0, 1, "oc_allow_pick_stunbaton", "#OverUI_StunstickPickup" }, { _CBOX, 0, 0, 1, "oc_allow_pick_dual_pistols", "#OverUI_DualPistolsPickup" }, { _CBOX, 0, 0, 1, "oc_wpn_flaregun_flare_stick", "#OverUI_FlareGunStick" }, { _INT, 0, 0, 1, "oc_weapon_free_aim", "#OverUI_FreeAim" }, { _SLIDER, 10, 27, 0.01f, "oc_weapon_free_aim_movemax", "#OverUI_FreeAimMaxMovement" }, }; #define GPListSize1 (ARRAYSIZE(cvarGPList1)) static ConVarList cvarGPList2[] = { { _CBOX, 0, 0, 1, "oc_particle_muzzleflashes", "#GameUI_ParticleMuzzle" }, { _CBOX, 0, 0, 1, "oc_particle_tracers", "#GameUI_ParticleTracers" }, { _CBOX, 0, 0, 1, "oc_particle_ejectbrass_smoke", "#OverUI_EjectBrassSmoke" }, { _CBOX, 0, 0, 1, "oc_weapon_megaphyscannon_use_battery", "#OverUI_GravityGunBattery" }, { _INT, 0, 0, 1, "oc_weapon_free_aim", "#OverUI_FreeAim" }, { _SLIDER, 10, 27, 0.01f, "oc_weapon_free_aim_movemax", "#OverUI_FreeAimMaxMovement" }, { _CBOX, 0, 0, 1, "oc_particle_other_weapons", "#OverUI_OtherWeapParticles" }, }; #define GPListSize2 (ARRAYSIZE(cvarGPList2)) static ConVarList cvarGPList3[] = { { _CBOX, 0, 0, 1, "oc_particle_muzzleflashes", "#GameUI_ParticleMuzzle" }, { _CBOX, 0, 0, 1, "oc_particle_tracers", "#GameUI_ParticleTracers" }, { _CBOX, 0, 0, 1, "oc_particle_ejectbrass_smoke", "#OverUI_EjectBrassSmoke" }, { _CBOX, 0, 0, 1, "oc_weapon_megaphyscannon_use_battery", "#OverUI_GravityGunBattery" }, { _INT, 0, 0, 1, "oc_weapon_free_aim", "#OverUI_FreeAim" }, { _SLIDER, 10, 27, 0.01f, "oc_weapon_free_aim_movemax", "#OverUI_FreeAimMaxMovement" }, { _CBOX, 0, 0, 1, "oc_particle_other_weapons", "#OverUI_OtherWeapParticles" }, }; #define GPListSize3 (ARRAYSIZE(cvarGPList3)) //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- COVRGunplay::COVRGunplay(vgui::Panel *parent, int num) : BaseClass(parent, NULL) { //COVROptions *pOptions = (COVROptions*)parent; switch (num) { case 0: { FillGrid(this, pGPButtons, pGPSliders, pTexts, cvarGPList1, GPListSize1); LoadControlSettings("Resource/OVR_UI/AdvOptionsGunplay_01.res"); } break; case 1: { FillGrid(this, pGPButtons, pGPSliders, pTexts, cvarGPList2, GPListSize2); LoadControlSettings("Resource/OVR_UI/AdvOptionsGunplay_02.res"); } break; case 2: { FillGrid(this, pGPButtons, pGPSliders, pTexts, cvarGPList3, GPListSize3); LoadControlSettings("Resource/OVR_UI/AdvOptionsGunplay_03.res"); } break; } } //----------------------------------------------------------------------------- // Purpose: resets controls //----------------------------------------------------------------------------- void COVRGunplay::OnResetData() { } //----------------------------------------------------------------------------- // Purpose: sets data based on control settings //----------------------------------------------------------------------------- void COVRGunplay::OnApplyChanges(int num) { switch (num) { case 0: ApplyGrid(pGPButtons, pGPSliders, pTexts, cvarGPList1, GPListSize1); break; case 1: ApplyGrid(pGPButtons, pGPSliders, pTexts, cvarGPList2, GPListSize2); break; case 2: ApplyGrid(pGPButtons, pGPSliders, pTexts, cvarGPList3, GPListSize3); break; } } //----------------------------------------------------------------------------- // Purpose: enables apply button on radio buttons being pressed //----------------------------------------------------------------------------- void COVRGunplay::OnRadioButtonChecked() { PostActionSignal(new KeyValues("ApplyButtonEnable")); }