//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "OVRGameplay.h" #include "tier1/convar.h" #include "tier1/KeyValues.h" #include "vgui_controls/RadioButton.h" #include "overcharged/OVR_VGUI/DataParser.h" #include "OVROptions.h" using namespace vgui; static ConVarList cvarGPList1[] = { { _CBOX, 0, 0, 1, "oc_ally_allow_friendlyfire", "#GameUI_FriendlyFire" }, { _CBOX, 0, 0, 1, "oc_ragdoll_enable_blooddrips", "#OverUI_RagdollBloodDrips" }, { _CBOX, 0, 0, 1, "oc_ragdoll_enable_bloodstream", "#OverUI_RagdollBloodStream" }, { _SLIDER, 0, 128, 1, "oc_blood_drip_maxcount", "#OverUI_BloodDripMaxCount" }, { _SLIDER, 25, 255, 1, "oc_sporegenerator_projectile_impulse", "#OverUI_SGImpulse" }, { _CBOX, 0, 0, 1, "npc_citizen_auto_player_squad", "#OverUI_AutoSquadJoin" }, { _CBOX, 0, 0, 1, "cl_righthand", "#OverUI_DifferentHandsDesc" }, { _CBOX, 0, 0, 1, "oc_playerview_draw_body", "#OverUI_RenderBodyDeath" }, { _SLIDER, 0, 10, 0.01f, "oc_hydra_runtime", "#OverUI_HydraRunTimeDesc" }, { _CBOX, 0, 0, 1, "oc_npc_zombies_dont_less_headcrab", "#GameUI_ZombiesHeadcrab" }, { _CBOX, 0, 0, 1, "sk_voltigore_allow_extra_electric_throw", "#OverUI_VoltExtraThrow" }, { _CBOX, 0, 0, 1, "oc_player_death_sound", "#OverUI_Playerdeathsound" }, { _TEXT, 0, 0, 1, "oc_playermodel_nosuit", "#OverUI_PlayerModelWithoutSuitDesc" }, { _TEXT, 0, 0, 1, "oc_playermodel_suit", "#OverUI_PlayerModelWithSuitDesc" }, { _CBOX, 0, 0, 1, "oc_ragdoll_show_blood", "#OverUI_RagdollBlood" }, { _CBOX, 0, 0, 1, "oc_npc_allow_jumping", "#OverUI_NPCJump" }, }; #define GPListSize1 (ARRAYSIZE(cvarGPList1)) static ConVarList cvarGPList2[] = { { _SLIDER, 5, 13, 0.1f, "oc_state_slomo_drain_rate", "#OverUI_SlowmotionDrain" }, { _CBOX, 0, 0, 1, "cl_drawhud", "#OverUI_HudVisibility" }, { _CBOX, 0, 0, 1, "crosshair", "#OverUI_CrosshairVisibility" }, { _CBOX, 0, 0, 1, "hud_drawhistory_time", "#OverUI_PickupHistoryTimeDesc" }, { _CBOX, 0, 0, 1, "hud_showemptyweaponslots", "#OverUI_ShowEmptyWeaponSlots" }, { _TEXT, 0, 0, 1, "oc_mapadd_preset", "#OverUI_mapaddpresetlist" }, { _SLIDER, 25, 100, 1, "oc_mapadd_randomspawn_safe_distance", "#OverUI_mapaddRSRadiusDesc" }, { _TEXT, 0, 0, 1, "oc_npc_assassin_model", "#OverUI_assassinfmodel" }, { _SLIDER, 0, 13, 0.1f, "r_post_draw_nightvision_minlighting", "#OverUI_ShowEmptyWeaponSlots" }, { _CBOX, 0, 0, 1, "oc_weapon_disable_dissolve", "#OverUI_Disabledissolve" }, { _SLIDER, 0, 1, 1, "oc_playerview_attach_deathcam_", "#OverUI_AttachDeathcam" }, }; #define GPListSize2 (ARRAYSIZE(cvarGPList2)) static ConVarList cvarGPList3[] = { { _CBOX, 0, 0, 1, "oc_player_flashlight_onweapon", "#OverUI_FlashLightAttach" }, { _CBOX, 0, 0, 1, "oc_weapons_enable_dynamic_bullets", "#OverUI_DynamicBullets" }, { _CBOX, 0, 0, 1, "oc_weapons_enable_dynamic_bullets_penetration", "#OverUI_DynamicBulletsPenetration" }, { _SLIDER, 0, 10, 1, "oc_ragdoll_serverside_collision_group", "#OverUI_ServersideRagdollsCollisionGroup" }, { _SLIDER, 2, 5000, 0.01f, "oc_ragdoll_serverside_dissolve_impulse", "#OverUI_ssdissolve" }, { _SLIDER, 0, 12, 1, "oc_ragdoll_death_weapon_holding", "#OverUI_DeadweaponRagdollsHolding" }, { _CBOX, 0, 0, 1, "oc_ragdoll_death_weapon_firing", "#OverUI_DeadweaponRagdollsFiring" }, { _CBOX, 0, 0, 1, "oc_ragdoll_serverside", "#OverUI_ServersideRagdolls" }, { _CBOX, 0, 0, 1, "oc_player_bloodoverlay", "#OverUI_Bloodoverlay" }, { _SLIDER, 2, 50, 1, "oc_ragdoll_death_weapon_holding_time", "#OverUI_deathweaponholdingtime" }, { _CBOX, 0, 0, 1, "npc_citizen_auto_player_squad_allow_use", "#OverUI_UseSquadJoin" }, { _CBOX, 0, 0, 1, "oc_weapons_allow_wall_bump", "#OverUI_weaponwallbump" }, { _CBOX, 0, 0, 1, "oc_weapons_allow_sprint_lower", "#OverUI_weaponsprintlower" }, { _SLIDER, 0, 2, 1, "oc_viewmodel_lag_type", "#OverUI_vmlagtype012" }, { _SLIDER, 0, 2, 1, "oc_viewmodel_move_wall_type", "#OverUI_VMWType" }, { _SLIDER, 10, 180, 1, "oc_player_bloodoverlay_lifetime", "#OverUI_Bloodoverlaylifetime" }, { _SLIDER, 2, 30, 0.1f, "oc_player_garbage_drop_delay", "#OverUI_Garbagedropdelayy" }, { _CBOX, 0, 0, 1, "oc_player_allow_drop_used_perks", "#GameUI_DropPerks" }, }; #define GPListSize3 (ARRAYSIZE(cvarGPList3)) static ConVarList cvarGPList4[] = { { _SLIDER, 0, 50, 0.1f, "oc_viewbob_walk_scale", "#OverUI_ViewBobWalkScale" }, { _SLIDER, 0, 50, 0.1f, "oc_viewbob_walk_dist", "#OverUI_ViewBobWalkDist" }, { _CBOX, 0, 0, 1, "oc_viewmodel_bob_enable", "#OverUI_Viewmdlbob" }, { _CBOX, 0, 0, 1, "cl_viewbob_enabled", "#OverUI_ViewBob" }, { _SLIDER, 1, 30, 0.1f, "oc_viewbob_speed", "#OverUI_ViewBobRunSpeed" }, { _SLIDER, 1, 25, 0.1f, "oc_viewbob_speed_walk", "#OverUI_ViewBobWalkSpeed" }, { _SLIDER, 0, 10, 1, "oc_viewbob_vol_walk", "#OverUI_ViewBobWalkVolume" }, { _SLIDER, 0, 10, 1, "oc_viewbob_vol", "#OverUI_ViewBobRunVolume" }, { _CBOX, 0, 0, 1, "oc_player_allow_fast_gren_throw", "#OverUI_FastThrow" }, { _CBOX, 0, 0, 1, "oc_player_allow_kick", "#OverUI_AllowKick" }, { _CBOX, 0, 0, 1, "oc_player_allow_kick_doors", "#OverUI_AllowKick" }, { _CBOX, 0, 0, 1, "oc_player_allow_swing", "#OverUI_AllowSwing" }, { _CBOX, 0, 0, 1, "oc_player_camera_landing_bob", "#OverUI_Landingbob" }, { _SLIDER, 0, 40, 0.1f, "oc_player_animated_camera_scale", "#OverUI_animcamerscale" }, { _CBOX, 0, 0, 1, "oc_player_allow_animated_camera", "#OverUI_Allowanimcam" }, }; #define GPListSize4 (ARRAYSIZE(cvarGPList4)) COVRGameplay::COVRGameplay(vgui::Panel *parent, int num) : BaseClass(parent, NULL) { //COVROptions *pOptions = (COVROptions*)parent; switch (num) { case 0: { FillGrid(this, pGPButtons, pGPSliders, pTexts, cvarGPList1, GPListSize1); LoadControlSettings("Resource/OVR_UI/AdvOptionsGameplay_01.res"); } break; case 1: { FillGrid(this, pGPButtons, pGPSliders, pTexts, cvarGPList2, GPListSize2); LoadControlSettings("Resource/OVR_UI/AdvOptionsGameplay_02.res"); } break; case 2: { FillGrid(this, pGPButtons, pGPSliders, pTexts, cvarGPList3, GPListSize3); LoadControlSettings("Resource/OVR_UI/AdvOptionsGameplay_03.res"); } break; case 3: { FillGrid(this, pGPButtons, pGPSliders, pTexts, cvarGPList4, GPListSize4); LoadControlSettings("Resource/OVR_UI/AdvOptionsGameplay_04.res"); } break; } } void COVRGameplay::OnResetData() { } void COVRGameplay::OnApplyChanges(int num) { switch (num) { case 0: ApplyGrid(pGPButtons, pGPSliders, pTexts, cvarGPList1, GPListSize1); break; case 1: ApplyGrid(pGPButtons, pGPSliders, pTexts, cvarGPList2, GPListSize2); break; case 2: ApplyGrid(pGPButtons, pGPSliders, pTexts, cvarGPList3, GPListSize3); break; case 3: ApplyGrid(pGPButtons, pGPSliders, pTexts, cvarGPList4, GPListSize4); break; } } //----------------------------------------------------------------------------- // Purpose: enables apply button on radio buttons being pressed //----------------------------------------------------------------------------- void COVRGameplay::OnRadioButtonChecked() { //PostActionSignal(new KeyValues("ApplyButtonEnable")); }