//----------------------------------------------------------------------------- // CLIENT_HL2.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro GAMENAME "mod_hl2" $Include "$SRCDIR\game\client\client_base.vpc" $Include "$SRCDIR\game\protobuf_include.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories ".\hl2;.\hl2\elements;$SRCDIR\game\shared\hl2;$SRCDIR\public\lua;$SRCDIR\public\sqlite3;$BASE" $PreprocessorDefinitions "$BASE;HL2_CLIENT_DLL" } $Linker { $AdditionalDependencies "$BASE;lua52.lib;sqlite3.lib" } } $Project "Client (HL2)" { $Folder "OverCharged" { $File "c_ar2_middle_muzzleflash_effect.cpp" $File "c_ar2_middle_muzzleflash_effect.h" $File "c_ar2_muzzleflash_effect.cpp" $File "c_ar2_muzzleflash_effect.h" $File "c_cam_attachment.cpp" $File "c_cam_attachment.h" $File "C_entitydissolveegon.cpp" $File "C_entitydissolveegon.h" $File "c_muzzleflash_effect.cpp" $File "c_muzzleflash_effect.h" $File "c_muzzleflash_laser.cpp" $File "c_muzzleflash_laser.h" $File "c_muzzleflash_laser_middle.cpp" $File "c_muzzleflash_laser_middle.h" $File "c_scope_light.cpp" $File "c_scope_light.h" $File "camomaterialproxy.cpp" $File "DrawSpecialShaders.cpp" $File "fmod_manager.cpp" $File "fmod_manager.h" $File "lasereffect.cpp" $File "lasereffect.h" $File "luamanager.cpp" $File "luamanager.h" $File "ProjectedEffects.cpp" $File "RenderView_Overwrite.cpp" $File "screen_overlay_multiple.cpp" $File "screen_overlay_multiple.h" $File "the_RenderTargets.cpp" $File "the_RenderTargets.h" $File "Tracer_Filter.h" $Folder "OVR_VGUI" { $File "OVR_VGUI\DataParser.cpp" $File "OVR_VGUI\DataParser.h" $File "OVR_VGUI\OVRGameplay.cpp" $File "OVR_VGUI\OVRGameplay.h" $File "OVR_VGUI\OVRGunplay.cpp" $File "OVR_VGUI\OVRGunplay.h" $File "OVR_VGUI\OVRMainPanel.cpp" $File "OVR_VGUI\OVRMainPanel.h" $File "OVR_VGUI\OVROptions.cpp" $File "OVR_VGUI\OVROptions.h" $File "OVR_VGUI\OVRPostProcessing.cpp" $File "OVR_VGUI\OVRPostProcessing.h" } } $Folder "Source Files" { $File "hud_chat.cpp" $File "c_team_objectiveresource.cpp" $File "c_team_objectiveresource.h" $Folder "HL2 DLL" { $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" $File "$SRCDIR\game\shared\hl2\achievements_hl2.cpp" $File "hl2\c_antlion_dust.cpp" $File "hl2\c_ar2_explosion.cpp" $File "hl2\c_barnacle.cpp" $File "hl2\c_barney.cpp" $File "hl2\c_basehelicopter.cpp" $File "hl2\c_basehelicopter.h" $File "hl2\c_basehlcombatweapon.cpp" $File "hl2\c_basehlcombatweapon.h" $File "hl2\c_basehlplayer.cpp" $File "hl2\c_basehlplayer.h" $File "hl2\c_citadel_effects.cpp" $File "hl2\c_corpse.cpp" $File "hl2\c_corpse.h" $File "hl2\c_env_alyxtemp.cpp" $File "hl2\c_env_headcrabcanister.cpp" $File "hl2\c_env_starfield.cpp" $File "hl2\c_func_tankmortar.cpp" $File "hl2\c_hl2_playerlocaldata.cpp" $File "hl2\c_hl2_playerlocaldata.h" $File "hl2\c_info_teleporter_countdown.cpp" $File "hl2\c_npc_antlionguard.cpp" $File "hl2\c_npc_combinegunship.cpp" $File "hl2\c_npc_manhack.cpp" $File "hl2\c_npc_rollermine.cpp" $File "hl2\c_plasma_beam_node.cpp" $File "hl2\c_prop_combine_ball.cpp" $File "hl2\c_prop_combine_ball.h" $File "hl2\c_rotorwash.cpp" $File "hl2\c_script_intro.cpp" $File "$SRCDIR\game\shared\script_intro_shared.cpp" $File "hl2\c_strider.cpp" $File "hl2\c_te_concussiveexplosion.cpp" $File "hl2\c_te_flare.cpp" $File "hl2\c_thumper_dust.cpp" $File "hl2\c_vehicle_airboat.cpp" $File "hl2\c_vehicle_cannon.cpp" $File "hl2\c_vehicle_crane.cpp" $File "hl2\c_vehicle_crane.h" $File "hl2\c_vehicle_prisoner_pod.cpp" $File "hl2\c_weapon__stubs_hl2.cpp" $File "hl2\c_weapon_crossbow.cpp" $File "hl2\c_weapon_physcannon.cpp" $File "hl2\c_weapon_stunstick.cpp" $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" $File "hl2\clientmode_hlnormal.cpp" $File "hl2\clientmode_hlnormal.h" $File "death.cpp" $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" $File "hl2\fx_antlion.cpp" $File "hl2\fx_bugbait.cpp" $File "hl2\fx_hl2_impacts.cpp" $File "hl2\fx_hl2_tracers.cpp" $File "hl2\hl2_clientmode.cpp" $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" $File "hl2\hl_in_main.cpp" $File "hl2\hl_prediction.cpp" $File "hl2\hud_ammo.cpp" $File "hl2\hud_battery.cpp" $File "hl2\hud_blood.cpp" $File "hl2\hud_credits.cpp" $File "hl2\hud_damageindicator.cpp" $File "hl2\hud_flashlight.cpp" $File "hl2\hud_health.cpp" $File "hl2\hud_poisondamageindicator.cpp" $File "hud_posture.cpp" $File "hl2\hud_quickinfo.cpp" $File "hud_squadstatus.cpp" $File "hl2\hud_suitpower.cpp" $File "hl2\hud_suitpower.h" $File "hl2\hud_weaponselection.cpp" $File "hl2\hud_zoom.cpp" $File "hl2\shieldproxy.cpp" $File "hl2\vgui_rootpanel_hl2.cpp" $File "episodic\c_vort_charge_token.cpp" } $Folder "OverCharged" { $File "OverCharged\achievements_arcticadventure.cpp" $File "OverCharged\c_bullet_manager.cpp" $File "OverCharged\c_combineguard.cpp" $File "OverCharged\c_energy_wave.cpp" $File "OverCharged\c_grenade_smoke.cpp" $File "OverCharged\c_npc_aliencontroller.cpp" $File "OverCharged\c_npc_hydra.cpp" $File "OverCharged\c_npc_shock_trooper.cpp" $File "OverCharged\c_player_model.cpp" $File "OverCharged\c_player_model.h" $File "OverCharged\c_playerbody.cpp" $File "OverCharged\c_playerbody.h" $File "OverCharged\c_te_IonBang.cpp" $File "OverCharged\c_WaterBulletDynamic.cpp" $File "OverCharged\c_weapon_disc.cpp" $File "OverCharged\c_weapon_displacer.cpp" $File "OverCharged\c_weapon_egon.cpp" $File "OverCharged\c_weapon_gravitygun.cpp" $File "OverCharged\c_weapon_shockrifle.cpp" $File "OverCharged\c_weapon_spore_launcher.cpp" $File "OverCharged\c_weapon_stunbaton.cpp" $File "OverCharged\energy_wave_effect.cpp" $File "OverCharged\energy_wave_effect.h" $File "OverCharged\handviewmodel_shared.cpp" $File "OverCharged\hl2_player_body.cpp" $File "OverCharged\hl2_player_body.h" $File "OverCharged\hud_fire_mode.cpp" $File "OverCharged\hud_grenade_type.cpp" $File "OverCharged\hud_scope.cpp" $File "OverCharged\OC_command_list.cpp" $File "OverCharged\OC_nightvision.cpp" $File "OverCharged\WeaponsType.h" } } }