//----------------------------------------------------------------------------- // CLIENT_DEFERRED_BASE.VPC // // Project Script //----------------------------------------------------------------------------- $Configuration { $Compiler { $PreprocessorDefinitions "$BASE;DEFERRED" } } $Project { $Folder "Source Files" { $Folder "Deferred" { $Folder "Shared" { $File "$SRCDIR\game\shared\deferred\CDefLight.cpp" $File "$SRCDIR\game\shared\deferred\CDefLight.h" $File "$SRCDIR\game\shared\deferred\CDefLightContainer.cpp" $File "$SRCDIR\game\shared\deferred\CDefLightContainer.h" $File "$SRCDIR\game\shared\deferred\CDefLightGlobal.cpp" $File "$SRCDIR\game\shared\deferred\CDefLightGlobal.h" $File "$SRCDIR\game\shared\deferred\deferred_shared_common.cpp" $File "$SRCDIR\game\shared\deferred\deferred_shared_common.h" $File "$SRCDIR\game\shared\deferred\ssemath_ext.h" } $Folder "Client" { $Folder "VGUI" { $File "deferred\vgui\projectable_factory.cpp" $File "deferred\vgui\projectable_factory.h" $File "deferred\vgui\vgui_deferred.h" $File "deferred\vgui\vgui_editor_controls.cpp" $File "deferred\vgui\vgui_editor_controls.h" $File "deferred\vgui\vgui_editor_props.cpp" $File "deferred\vgui\vgui_editor_props.h" $File "deferred\vgui\vgui_editor_root.cpp" $File "deferred\vgui\vgui_marquee.cpp" $File "deferred\vgui\vgui_marquee.h" $File "deferred\vgui\vgui_particles.cpp" $File "deferred\vgui\vgui_particles.h" $File "deferred\vgui\vgui_projectable.cpp" $File "deferred\vgui\vgui_projectable.h" } $File "deferred\cascade_t.h" $File "deferred\cascade_t.cpp" $File "deferred\cdeferred_manager_client.cpp" $File "deferred\cdeferred_manager_client.h" $File "deferred\clight_editor.cpp" $File "deferred\clight_editor.h" $File "deferred\clight_manager.cpp" $File "deferred\clight_manager.h" $File "deferred\def_light_t.cpp" $File "deferred\def_light_t.h" $File "deferred\DefCookieProjectable.cpp" $File "deferred\DefCookieProjectable.h" $File "deferred\DefCookieTexture.cpp" $File "deferred\DefCookieTexture.h" $File "deferred\deferred_client_common.cpp" $File "deferred\deferred_client_common.h" $File "deferred\deferred_rt.cpp" $File "deferred\deferred_rt.h" $File "deferred\flashlighteffect_deferred.cpp" $File "deferred\flashlighteffect_deferred.h" $File "deferred\IDefCookie.h" $File "deferred\IDeferredExtClient.cpp" $File "deferred\materialsystem_passthru.cpp" $File "deferred\materialsystem_passthru.h" $File "deferred\viewrender_deferred.cpp" $File "deferred\viewrender_deferred.h" } } $Folder "Shader editor" { $File "ShaderEditor/SEdit_ModelRender.cpp" $File "ShaderEditor/SEdit_ModelRender.h" $File "ShaderEditor/ShaderEditorSystem.cpp" $File "ShaderEditor/ShaderEditorSystem.h" $File "ShaderEditor/ISEdit_ModelRender.h" $File "ShaderEditor/IVShaderEditor.h" } } }