Debug Win32 Debug x64 Release Win32 Release x64 Fgdlib {A2ACA839-712B-1CD6-60AA-5D1BC7C8BAE6} StaticLibrary MultiByte fgdlib v120_xp StaticLibrary MultiByte fgdlib v120_xp StaticLibrary MultiByte fgdlib v120_xp StaticLibrary MultiByte fgdlib v120_xp <_ProjectFileVersion>10.0.30319.1 ..\lib\public\.\ .\Debug\.\ ..\devtools\vstools;$(ExecutablePath);$(Path) ..\devtools\vstools;$(ExecutablePath);$(Path) true true true true true true ..\lib\public\.\ .\Release\.\ ..\devtools\vstools;$(ExecutablePath);$(Path) ..\devtools\vstools;$(ExecutablePath);$(Path) true true true true true true if EXIST ..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A" ) else ( if not EXIST ..\lib\public\. mkdir ..\lib\public\. ) set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" ( attrib -r ..\lib\public\.\$(TargetName).lib ..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\lib\public\.\$(TargetName).lib attrib +r ..\lib\public\.\$(TargetName).lib ) if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "fgdlib.vcxproj" if ERRORLEVEL 1 exit /b 1 /Gw Disabled ..\common;..\public;..\public\tier0;..\public\tier1;..\utils\common VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=fgdlib;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\fgdlib;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1 true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true EditAndContinue CompileAsCpp true ;4316 true $(IntDir)/ Prompt false ..\lib\public\.\fgdlib.lib true /ignore:4221 true true $(OutDir)/fgdlib.bsc if EXIST ..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A" ) else ( if not EXIST ..\lib\public\. mkdir ..\lib\public\. ) set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" ( attrib -r ..\lib\public\.\$(TargetName).lib ..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\lib\public\.\$(TargetName).lib attrib +r ..\lib\public\.\$(TargetName).lib ) if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "fgdlib.vcxproj" if ERRORLEVEL 1 exit /b 1 /Gw Disabled ..\common;..\public;..\public\tier0;..\public\tier1;..\utils\common VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=fgdlib;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\fgdlib;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1 true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true ProgramDatabase CompileAsCpp true ;4316 true $(IntDir)/ Prompt false ..\lib\public\.\fgdlib.lib true /ignore:4221 true true $(OutDir)/fgdlib.bsc if EXIST ..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A" ) else ( if not EXIST ..\lib\public\. mkdir ..\lib\public\. ) set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" ( attrib -r ..\lib\public\.\$(TargetName).lib ..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\lib\public\.\$(TargetName).lib attrib +r ..\lib\public\.\$(TargetName).lib ) if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "fgdlib.vcxproj" if ERRORLEVEL 1 exit /b 1 /d2Zi+ /Gw MaxSpeed AnySuitable true Speed ..\common;..\public;..\public\tier0;..\public\tier1;..\utils\common VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=fgdlib;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\fgdlib;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1 true false MultiThreaded true true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true OldStyle CompileAsCpp true ;4316 true $(IntDir)/ Prompt false ..\lib\public\.\fgdlib.lib true /ignore:4221 true true $(OutDir)/fgdlib.bsc if EXIST ..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A" ) else ( if not EXIST ..\lib\public\. mkdir ..\lib\public\. ) set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" ( attrib -r ..\lib\public\.\$(TargetName).lib ..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\lib\public\.\$(TargetName).lib attrib +r ..\lib\public\.\$(TargetName).lib ) if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "fgdlib.vcxproj" if ERRORLEVEL 1 exit /b 1 /d2Zi+ /Gw MaxSpeed AnySuitable true Speed ..\common;..\public;..\public\tier0;..\public\tier1;..\utils\common VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=fgdlib;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\fgdlib;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1 true false MultiThreaded true true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true OldStyle CompileAsCpp true ;4316 true $(IntDir)/ Prompt false ..\lib\public\.\fgdlib.lib true /ignore:4221 true true $(OutDir)/fgdlib.bsc Running VPC CRC Check - fgdlib.vpc Running VPC CRC Check - fgdlib.vpc if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "fgdlib.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\fgdlib\fgdlib.vpc.sentinel if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "fgdlib.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\fgdlib\fgdlib.vpc.sentinel C:\games\����������������\source-sdk-2013-master\sp\src\fgdlib\fgdlib.vpc.sentinel C:\games\����������������\source-sdk-2013-master\sp\src\fgdlib\fgdlib.vpc.sentinel Running VPC CRC Check - fgdlib.vpc Running VPC CRC Check - fgdlib.vpc if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "fgdlib.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\fgdlib\fgdlib.vpc.sentinel if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "fgdlib.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\fgdlib\fgdlib.vpc.sentinel C:\games\����������������\source-sdk-2013-master\sp\src\fgdlib\fgdlib.vpc.sentinel C:\games\����������������\source-sdk-2013-master\sp\src\fgdlib\fgdlib.vpc.sentinel