/*=============================================================================================== Load from memory example Copyright (c), Firelight Technologies Pty, Ltd 2004-2016. This example is simply a variant of the play sound example, but it loads the data into memory then uses the 'load from memory' feature of System::createSound. ===============================================================================================*/ #include #include #include #include "../../api/inc/fmod.hpp" #include "../../api/inc/fmod_errors.h" void ERRCHECK(FMOD_RESULT result) { if (result != FMOD_OK) { printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result)); exit(-1); } } void LoadFileIntoMemory(const char *name, void **buff, int *length) { FILE *fp = fopen(name, "rb"); fseek(fp, 0, SEEK_END); *length = ftell(fp); fseek(fp, 0, SEEK_SET); *buff = malloc(*length); fread(*buff, *length, 1, fp); fclose(fp); } int main(int argc, char *argv[]) { FMOD::System *system; FMOD::Sound *sound1, *sound2, *sound3; FMOD::Channel *channel = 0; FMOD_RESULT result; int key; unsigned int version; void *buff = 0; int length = 0; FMOD_CREATESOUNDEXINFO exinfo; /* Create a System object and initialize. */ result = FMOD::System_Create(&system); ERRCHECK(result); result = system->getVersion(&version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = system->init(32, FMOD_INIT_NORMAL, 0); ERRCHECK(result); LoadFileIntoMemory("../media/drumloop.wav", &buff, &length); memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO)); exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO); exinfo.length = length; result = system->createSound((const char *)buff, FMOD_HARDWARE | FMOD_OPENMEMORY, &exinfo, &sound1); ERRCHECK(result); result = sound1->setMode(FMOD_LOOP_OFF); ERRCHECK(result); free(buff); // don't need the original memory any more. Note! If loading as a stream, the memory must stay active so do not free it! LoadFileIntoMemory("../media/jaguar.wav", &buff, &length); memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO)); exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO); exinfo.length = length; result = system->createSound((const char *)buff, FMOD_SOFTWARE | FMOD_OPENMEMORY, &exinfo, &sound2); ERRCHECK(result); free(buff); // don't need the original memory any more. Note! If loading as a stream, the memory must stay active so do not free it! LoadFileIntoMemory("../media/swish.wav", &buff, &length); memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO)); exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO); exinfo.length = length; result = system->createSound((const char *)buff, FMOD_HARDWARE | FMOD_OPENMEMORY, &exinfo, &sound3); ERRCHECK(result); free(buff); // don't need the original memory any more. Note! If loading as a stream, the memory must stay active so do not free it! printf("==========================================================================\n"); printf("Load from memory example. Copyright (c) Firelight Technologies 2004-2016.\n"); printf("==========================================================================\n"); printf("\n"); printf("Press '1' to play a mono sound using hardware mixing\n"); printf("Press '2' to play a mono sound using software mixing\n"); printf("Press '3' to play a stereo sound using hardware mixing\n"); printf("Press 'Esc' to quit\n"); printf("\n"); /* Main loop. */ do { if (_kbhit()) { key = _getch(); switch (key) { case '1' : { result = system->playSound(FMOD_CHANNEL_FREE, sound1, false, &channel); ERRCHECK(result); break; } case '2' : { result = system->playSound(FMOD_CHANNEL_FREE, sound2, false, &channel); ERRCHECK(result); break; } case '3' : { result = system->playSound(FMOD_CHANNEL_FREE, sound3, false, &channel); ERRCHECK(result); break; } } } system->update(); { unsigned int ms = 0; unsigned int lenms = 0; bool playing = 0; bool paused = 0; int channelsplaying = 0; if (channel) { FMOD::Sound *currentsound = 0; result = channel->isPlaying(&playing); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } result = channel->getPaused(&paused); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } channel->getCurrentSound(¤tsound); if (currentsound) { result = currentsound->getLength(&lenms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } } } system->getChannelsPlaying(&channelsplaying); printf("Time %02d:%02d:%02d/%02d:%02d:%02d : %s : Channels Playing %2d\r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped", channelsplaying); } Sleep(10); } while (key != 27); printf("\n"); /* Shut down */ result = sound1->release(); ERRCHECK(result); result = sound2->release(); ERRCHECK(result); result = sound3->release(); ERRCHECK(result); result = system->close(); ERRCHECK(result); result = system->release(); ERRCHECK(result); return 0; }