// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH #ifndef WATERCHEAP_VS20_H #define WATERCHEAP_VS20_H #include "shaderapi/ishaderapi.h" #include "shaderapi/ishadershadow.h" #include "materialsystem/imaterialvar.h" class WaterCheap_vs20_Static_Index { unsigned int m_nBLEND : 2; #ifdef _DEBUG bool m_bBLEND : 1; #endif // _DEBUG public: void SetBLEND( int i ) { Assert( i >= 0 && i <= 1 ); m_nBLEND = i; #ifdef _DEBUG m_bBLEND = true; #endif // _DEBUG } WaterCheap_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params ) { m_nBLEND = 0; #ifdef _DEBUG m_bBLEND = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bBLEND ); return ( 1 * m_nBLEND ) + 0; } }; #define shaderStaticTest_WaterCheap_vs20 vsh_forgot_to_set_static_BLEND class WaterCheap_vs20_Dynamic_Index { public: WaterCheap_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI ) { } int GetIndex() const { return 0; } }; #define shaderDynamicTest_WaterCheap_vs20 1 #endif // WATERCHEAP_VS20_H