// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA // defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW #ifndef WATERCHEAP_PS20B_H #define WATERCHEAP_PS20B_H #include "shaderapi/ishaderapi.h" #include "shaderapi/ishadershadow.h" #include "materialsystem/imaterialvar.h" class WaterCheap_ps20b_Static_Index { unsigned int m_nCONVERT_TO_SRGB : 2; unsigned int m_nMULTITEXTURE : 2; unsigned int m_nFRESNEL : 2; unsigned int m_nBLEND : 2; unsigned int m_nREFRACTALPHA : 2; unsigned int m_nHDRTYPE : 2; unsigned int m_nNORMAL_DECODE_MODE : 1; #ifdef _DEBUG bool m_bMULTITEXTURE : 1; bool m_bFRESNEL : 1; bool m_bBLEND : 1; bool m_bREFRACTALPHA : 1; bool m_bHDRTYPE : 1; bool m_bNORMAL_DECODE_MODE : 1; #endif // _DEBUG public: void SetCONVERT_TO_SRGB( int i ) { Assert( i >= 0 && i <= 1 ); m_nCONVERT_TO_SRGB = i; } void SetMULTITEXTURE( int i ) { Assert( i >= 0 && i <= 1 ); m_nMULTITEXTURE = i; #ifdef _DEBUG m_bMULTITEXTURE = true; #endif // _DEBUG } void SetFRESNEL( int i ) { Assert( i >= 0 && i <= 1 ); m_nFRESNEL = i; #ifdef _DEBUG m_bFRESNEL = true; #endif // _DEBUG } void SetBLEND( int i ) { Assert( i >= 0 && i <= 1 ); m_nBLEND = i; #ifdef _DEBUG m_bBLEND = true; #endif // _DEBUG } void SetREFRACTALPHA( int i ) { Assert( i >= 0 && i <= 1 ); m_nREFRACTALPHA = i; #ifdef _DEBUG m_bREFRACTALPHA = true; #endif // _DEBUG } void SetHDRTYPE( int i ) { Assert( i >= 0 && i <= 2 ); m_nHDRTYPE = i; #ifdef _DEBUG m_bHDRTYPE = true; #endif // _DEBUG } void SetNORMAL_DECODE_MODE( int i ) { Assert( i >= 0 && i <= 0 ); m_nNORMAL_DECODE_MODE = i; #ifdef _DEBUG m_bNORMAL_DECODE_MODE = true; #endif // _DEBUG } WaterCheap_ps20b_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params ) { m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); m_nMULTITEXTURE = 0; m_nFRESNEL = 0; m_nBLEND = 0; m_nREFRACTALPHA = 0; m_nHDRTYPE = 0; m_nNORMAL_DECODE_MODE = 0; #ifdef _DEBUG m_bMULTITEXTURE = false; m_bFRESNEL = false; m_bBLEND = false; m_bREFRACTALPHA = false; m_bHDRTYPE = false; m_bNORMAL_DECODE_MODE = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bMULTITEXTURE && m_bFRESNEL && m_bBLEND && m_bREFRACTALPHA && m_bHDRTYPE && m_bNORMAL_DECODE_MODE ); return ( 4 * m_nCONVERT_TO_SRGB ) + ( 8 * m_nMULTITEXTURE ) + ( 16 * m_nFRESNEL ) + ( 32 * m_nBLEND ) + ( 64 * m_nREFRACTALPHA ) + ( 128 * m_nHDRTYPE ) + ( 384 * m_nNORMAL_DECODE_MODE ) + 0; } }; #define shaderStaticTest_WaterCheap_ps20b psh_forgot_to_set_static_MULTITEXTURE + psh_forgot_to_set_static_FRESNEL + psh_forgot_to_set_static_BLEND + psh_forgot_to_set_static_REFRACTALPHA + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_NORMAL_DECODE_MODE class WaterCheap_ps20b_Dynamic_Index { unsigned int m_nHDRENABLED : 2; unsigned int m_nPIXELFOGTYPE : 2; #ifdef _DEBUG bool m_bHDRENABLED : 1; bool m_bPIXELFOGTYPE : 1; #endif // _DEBUG public: void SetHDRENABLED( int i ) { Assert( i >= 0 && i <= 1 ); m_nHDRENABLED = i; #ifdef _DEBUG m_bHDRENABLED = true; #endif // _DEBUG } void SetPIXELFOGTYPE( int i ) { Assert( i >= 0 && i <= 1 ); m_nPIXELFOGTYPE = i; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif // _DEBUG } WaterCheap_ps20b_Dynamic_Index( IShaderDynamicAPI* pShaderAPI ) { m_nHDRENABLED = 0; m_nPIXELFOGTYPE = 0; #ifdef _DEBUG m_bHDRENABLED = false; m_bPIXELFOGTYPE = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bHDRENABLED && m_bPIXELFOGTYPE ); return ( 1 * m_nHDRENABLED ) + ( 2 * m_nPIXELFOGTYPE ) + 0; } }; #define shaderDynamicTest_WaterCheap_ps20b psh_forgot_to_set_dynamic_HDRENABLED + psh_forgot_to_set_dynamic_PIXELFOGTYPE #endif // WATERCHEAP_PS20B_H