//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "cbase.h" #include "weapon_citizenpackage.h" //----------------------------------------------------------------------------- // Purpose: Old Man Harpoon - Lost Coast. //----------------------------------------------------------------------------- class CWeaponOldManHarpoon : public CWeaponCitizenPackage { DECLARE_CLASS( CWeaponOldManHarpoon, CWeaponCitizenPackage ); public: DECLARE_SERVERCLASS(); DECLARE_DATADESC(); DECLARE_ACTTABLE(); }; IMPLEMENT_SERVERCLASS_ST( CWeaponOldManHarpoon, DT_WeaponOldManHarpoon ) END_SEND_TABLE() BEGIN_DATADESC( CWeaponOldManHarpoon ) END_DATADESC() LINK_ENTITY_TO_CLASS( weapon_oldmanharpoon, CWeaponOldManHarpoon ); PRECACHE_WEAPON_REGISTER( weapon_oldmanharpoon ); acttable_t CWeaponOldManHarpoon::m_acttable[] = { { ACT_IDLE, ACT_IDLE_SUITCASE, false }, { ACT_WALK, ACT_WALK_SUITCASE, false }, { ACT_IDLE_RELAXED, /*ACT_IDLE_SUITCASE,*/ ACT_IDLE, false }, // BJ: Player animations added under { ACT_RUN_RELAXED, /*ACT_WALK_SUITCASE*/ ACT_RUN, false }, { ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_SLAM, false }, { ACT_HL2MP_RUN, ACT_HL2MP_RUN_SLAM, false }, { ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_PHYSGUN, false }, { ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_PHYSGUN, false }, { ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_PHYSGUN, false }, }; IMPLEMENT_ACTTABLE( CWeaponOldManHarpoon );