#ifndef PM_H #define PM_H #pragma once #include "cbase.h" //#include "hl2_player_shared.h" class CPlayerModel : public CBaseFlex//CBaseFlex { public: DECLARE_CLASS(CPlayerModel, CBaseFlex); DECLARE_DATADESC(); virtual void Think(void); virtual void Spawn(void); virtual void Precache(void); virtual void SetOrigin(const Vector &origin, const QAngle &origAngle); private: Vector newOrigin; bool inCrouch; float posZ; }; #endif