#ifndef SHEDITMRENDER_H #define SHEDITMRENDER_H #include "cbase.h" #include "shadereditor/isedit_modelrender.h" class C_BaseFlex_OverrideLod; class SEditModelRender : public ISEditModelRender, public CAutoGameSystemPerFrame { public: SEditModelRender(char const *name); ~SEditModelRender(); // autogamesystem virtual bool Init(); virtual void Shutdown(); virtual void Update(float frametime); virtual void LevelInitPostEntity(); virtual void LevelShutdownPostEntity(); // interface virtual bool LoadModel(const char *localPath); virtual void DestroyModel(); virtual void GetModelCenter(float *pFl3_ViewOffset); virtual int QuerySequences(char ***list); virtual void SetSequence(const char *name); virtual void ExecRender(); virtual void DoPostProc(int x, int y, int w, int h); virtual int MaterialPicker(char ***szMat); virtual void DestroyCharPtrList(char ***szList); private: bool IsModelReady(); void ResetModel(); C_BaseFlex *pModelInstance; char m_szModelPath[MAX_PATH]; int m_iNumPoseParams; }; #endif