//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include #include "physdll.h" #include "filesystem_tools.h" static CSysModule *pPhysicsModule = NULL; CreateInterfaceFn GetPhysicsFactory(void) { if (!pPhysicsModule) { pPhysicsModule = g_pFullFileSystem->LoadModule("VPHYSICS.DLL"); if (!pPhysicsModule) return NULL; } return Sys_GetFactory(pPhysicsModule); } void PhysicsDLLPath(const char *pPathname) { if (!pPhysicsModule) { pPhysicsModule = g_pFullFileSystem->LoadModule(pPathname); } }