/*=============================================================================================== Submixing Example Copyright (c), Firelight Technologies Pty, Ltd 2004-2016. This example shows how to put channels into channel groups, so that you can affect a group of channels at a time instead of just one channel at a time. ===============================================================================================*/ #include #include #include #include "../../api/inc/fmod.hpp" #include "../../api/inc/fmod_errors.h" void ERRCHECK(FMOD_RESULT result) { if (result != FMOD_OK) { printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result)); exit(-1); } } int main(int argc, char *argv[]) { FMOD::System *system; FMOD::Sound *sound[5]; FMOD::Channel *channel[5]; FMOD::ChannelGroup *groupA, *groupB, *masterGroup; FMOD::DSP *dspreverb, *dspflange, *dsplowpass; FMOD_RESULT result; int key, count; unsigned int version; /* Create a System object and initialize. */ result = FMOD::System_Create(&system); ERRCHECK(result); result = system->getVersion(&version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = system->init(32, FMOD_INIT_NORMAL, 0); ERRCHECK(result); result = system->createSound("../media/drumloop.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[0]); ERRCHECK(result); result = system->createSound("../media/jaguar.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[1]); ERRCHECK(result); result = system->createSound("../media/c.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[2]); ERRCHECK(result); result = system->createSound("../media/d.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[3]); ERRCHECK(result); result = system->createSound("../media/e.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[4]); ERRCHECK(result); result = system->createChannelGroup("Group A", &groupA); ERRCHECK(result); result = system->createChannelGroup("Group B", &groupB); ERRCHECK(result); result = system->getMasterChannelGroup(&masterGroup); ERRCHECK(result); result = masterGroup->addGroup(groupA); ERRCHECK(result); result = masterGroup->addGroup(groupB); ERRCHECK(result); printf("======================================================================\n"); printf("Sub-mixing example. Copyright (c) Firelight Technologies 2004-2016.\n"); printf("======================================================================\n"); printf(" (drumloop.wav) \n"); printf(" / \n"); printf(" (groupA) \n"); printf(" (reverb)/ \\ \n"); printf(" / (jaguar.wav) \n"); printf("(soundcard)--(lowpass)--(mastergroup) \n"); printf(" \\ (c.ogg) \n"); printf(" (flange) / \n"); printf(" \\(groupB)--(d.ogg) \n"); printf(" \\ \n"); printf(" (e.ogg) \n"); printf("Press 'A' to mute/unmute group A\n"); printf("Press 'B' to mute/unmute group B\n"); printf("\n"); printf("Press 'R' to place reverb on group A\n"); printf("Press 'F' to place flange on group B\n"); printf("Press 'L' to place lowpass on master group (everything)\n"); printf("Press 'Esc' to quit\n"); printf("\n"); /* Start all the sounds! */ for (count = 0; count < 5; count++) { result = system->playSound(FMOD_CHANNEL_FREE, sound[count], true, &channel[count]); ERRCHECK(result); if (count < 2) { result = channel[count]->setChannelGroup(groupA); } else { result = channel[count]->setChannelGroup(groupB); } ERRCHECK(result); result = channel[count]->setPaused(false); ERRCHECK(result); } /* Create the DSP effects we want to apply to our submixes. */ result = system->createDSPByType(FMOD_DSP_TYPE_SFXREVERB, &dspreverb); ERRCHECK(result); result = system->createDSPByType(FMOD_DSP_TYPE_FLANGE, &dspflange); ERRCHECK(result); result = dspflange->setParameter(FMOD_DSP_FLANGE_RATE, 1.0f); ERRCHECK(result); result = system->createDSPByType(FMOD_DSP_TYPE_LOWPASS, &dsplowpass); ERRCHECK(result); result = dsplowpass->setParameter(FMOD_DSP_LOWPASS_CUTOFF, 500.0f); ERRCHECK(result); /* Main loop. */ do { if (_kbhit()) { key = _getch(); switch (key) { case 'a' : case 'A' : { static bool mute = true; groupA->setMute(mute); mute = !mute; break; } case 'b' : case 'B' : { static bool mute = true; groupB->setMute(mute); mute = !mute; break; } case 'r' : case 'R' : { static bool reverb = true; if (reverb) { groupA->addDSP(dspreverb, 0); } else { dspreverb->remove(); } reverb = !reverb; break; } case 'f' : case 'F' : { static bool flange = true; if (flange) { groupB->addDSP(dspflange, 0); } else { dspflange->remove(); } flange = !flange; break; } case 'l' : case 'L' : { static bool lowpass = true; if (lowpass) { masterGroup->addDSP(dsplowpass, 0); } else { dsplowpass->remove(); } lowpass = !lowpass; break; } } } system->update(); { int channelsplaying = 0; system->getChannelsPlaying(&channelsplaying); printf("Channels Playing %2d\r", channelsplaying); } Sleep(10); } while (key != 27); printf("\n"); /* Shut down */ for (count = 0; count < 5; count++) { result = sound[count]->release(); ERRCHECK(result); } result = dspreverb->release(); ERRCHECK(result); result = dspflange->release(); ERRCHECK(result); result = dsplowpass->release(); ERRCHECK(result); result = groupA->release(); ERRCHECK(result); result = groupB->release(); ERRCHECK(result); result = system->close(); ERRCHECK(result); result = system->release(); ERRCHECK(result); return 0; }