/*=============================================================================================== ChannelGroups Example Copyright (c), Firelight Technologies Pty, Ltd 2004-2016. This example shows how to put channels into channel groups, so that you can affect a group of channels at a time instead of just one channel at a time. ===============================================================================================*/ #include #include #include #include "../../api/inc/fmod.h" #include "../../api/inc/fmod_errors.h" void ERRCHECK(FMOD_RESULT result) { if (result != FMOD_OK) { printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result)); exit(-1); } } int main(int argc, char *argv[]) { FMOD_SYSTEM *system; FMOD_SOUND *sound[6]; FMOD_CHANNEL *channel[6]; FMOD_CHANNELGROUP *groupA, *groupB, *masterGroup; FMOD_RESULT result; int key, count; unsigned int version; /* Create a System object and initialize. */ result = FMOD_System_Create(&system); ERRCHECK(result); result = FMOD_System_GetVersion(system, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/drumloop.wav", FMOD_LOOP_NORMAL, 0, &sound[0]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/jaguar.wav", FMOD_LOOP_NORMAL, 0, &sound[1]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/swish.wav", FMOD_LOOP_NORMAL, 0, &sound[2]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/c.ogg", FMOD_LOOP_NORMAL, 0, &sound[3]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/d.ogg", FMOD_LOOP_NORMAL, 0, &sound[4]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/e.ogg", FMOD_LOOP_NORMAL, 0, &sound[5]); ERRCHECK(result); result = FMOD_System_CreateChannelGroup(system, "Group A", &groupA); ERRCHECK(result); result = FMOD_System_CreateChannelGroup(system, "Group B", &groupB); ERRCHECK(result); result = FMOD_System_GetMasterChannelGroup(system, &masterGroup); ERRCHECK(result); printf("=======================================================================\n"); printf("ChannelGroups Example. Copyright (c) Firelight Technologies 2004-2016.\n"); printf("=======================================================================\n"); printf("\n"); printf("Group A : drumloop.wav, jaguar.wav, swish.wav\n"); printf("Group B : c.ogg, d.ogg, e.ogg\n"); printf("\n"); printf("Press 'A' to mute/unmute group A\n"); printf("Press 'B' to mute/unmute group B\n"); printf("Press 'C' to mute/unmute group A and B (master group)\n"); printf("Press 'Esc' to quit\n"); printf("\n"); /* Instead of being independent, set the group A and B to be children of the master group. */ result = FMOD_ChannelGroup_AddGroup(masterGroup, groupA); ERRCHECK(result); result = FMOD_ChannelGroup_AddGroup(masterGroup, groupB); ERRCHECK(result); /* Start all the sounds! */ for (count = 0; count < 6; count++) { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound[count], TRUE, &channel[count]); ERRCHECK(result); if (count < 3) { result = FMOD_Channel_SetChannelGroup(channel[count], groupA); } else { result = FMOD_Channel_SetChannelGroup(channel[count], groupB); } ERRCHECK(result); result = FMOD_Channel_SetPaused(channel[count], FALSE); ERRCHECK(result); } /* Change the volume of each group, just because we can! (And makes it less of a loud noise). */ result = FMOD_ChannelGroup_SetVolume(groupA, 0.5f); ERRCHECK(result); result = FMOD_ChannelGroup_SetVolume(groupB, 0.5f); ERRCHECK(result); /* Main loop. */ do { if (_kbhit()) { key = _getch(); switch (key) { case 'a' : case 'A' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(groupA, mute); mute = !mute; break; } case 'b' : case 'B' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(groupB, mute); mute = !mute; break; } case 'c' : case 'C' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(masterGroup, mute); mute = !mute; break; } } } FMOD_System_Update(system); { int channelsplaying = 0; FMOD_System_GetChannelsPlaying(system, &channelsplaying); printf("Channels Playing %2d\r", channelsplaying); } Sleep(10); } while (key != 27); printf("\n"); /* A little fade out. (over 2 seconds) */ printf("Goodbye!\n"); { float pitch = 1.0f; float vol = 1.0f; for (count = 0; count < 200; count++) { FMOD_ChannelGroup_SetPitch(masterGroup, pitch); FMOD_ChannelGroup_SetVolume(masterGroup, vol); vol -= (1.0f / 200.0f); pitch -= (0.5f / 200.0f); Sleep(10); } } /* Shut down */ for (count = 0; count < 6; count++) { result = FMOD_Sound_Release(sound[count]); ERRCHECK(result); } result = FMOD_ChannelGroup_Release(groupA); ERRCHECK(result); result = FMOD_ChannelGroup_Release(groupB); ERRCHECK(result); result = FMOD_System_Close(system); ERRCHECK(result); result = FMOD_System_Release(system); ERRCHECK(result); return 0; }