#include "shaderlib/cshader.h" class sdk_windowimposter_ps20_Static_Index { private: int m_nPARALLAXCORRECT; #ifdef _DEBUG bool m_bPARALLAXCORRECT; #endif public: void SetPARALLAXCORRECT( int i ) { Assert( i >= 0 && i <= 1 ); m_nPARALLAXCORRECT = i; #ifdef _DEBUG m_bPARALLAXCORRECT = true; #endif } void SetPARALLAXCORRECT( bool i ) { m_nPARALLAXCORRECT = i ? 1 : 0; #ifdef _DEBUG m_bPARALLAXCORRECT = true; #endif } public: sdk_windowimposter_ps20_Static_Index( ) { #ifdef _DEBUG m_bPARALLAXCORRECT = false; #endif // _DEBUG m_nPARALLAXCORRECT = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllStaticVarsDefined = m_bPARALLAXCORRECT; Assert( bAllStaticVarsDefined ); #endif // _DEBUG return ( 2 * m_nPARALLAXCORRECT ) + 0; } }; #define shaderStaticTest_sdk_windowimposter_ps20 psh_forgot_to_set_static_PARALLAXCORRECT + 0 class sdk_windowimposter_ps20_Dynamic_Index { private: int m_nPIXELFOGTYPE; #ifdef _DEBUG bool m_bPIXELFOGTYPE; #endif public: void SetPIXELFOGTYPE( int i ) { Assert( i >= 0 && i <= 1 ); m_nPIXELFOGTYPE = i; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif } void SetPIXELFOGTYPE( bool i ) { m_nPIXELFOGTYPE = i ? 1 : 0; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif } public: sdk_windowimposter_ps20_Dynamic_Index() { #ifdef _DEBUG m_bPIXELFOGTYPE = false; #endif // _DEBUG m_nPIXELFOGTYPE = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG return ( 1 * m_nPIXELFOGTYPE ) + 0; } }; #define shaderDynamicTest_sdk_windowimposter_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0