#include "shaderlib/cshader.h" class deferred_lightning_ps30_Static_Index { public: deferred_lightning_ps30_Static_Index( ) { } int GetIndex() const { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_deferred_lightning_ps30 0 class deferred_lightning_ps30_Dynamic_Index { public: deferred_lightning_ps30_Dynamic_Index( ) { } int GetIndex() const { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderDynamicTest_deferred_lightning_ps30 0