Debug Win32 Release Win32 GameUI {D41C657A-5906-4C2C-B258-445960E94F73} DynamicLibrary v120 MultiByte DynamicLibrary v120 MultiByte <_ProjectFileVersion>12.0.30501.0 .\Debug\ .\Debug\ true true true false true .\Release\ .\Release\ true true false false true if EXIST ..\..\game\bin\$(TargetFileName) for /f "delims=" %25%25A in (%27attrib "..\..\game\bin\$(TargetFileName)"%27) do set valveTmpIsReadOnly="%25%25A" set valveTmpIsReadOnlyLetter=%25valveTmpIsReadOnly:~6,1%25 if "%25valveTmpIsReadOnlyLetter%25"=="R" del /q "$(TargetDir)"$(TargetFileName) set path=..\..\game\bin%3b%25path%25 if exist ..\devtools\bin\vpc.exe ..\devtools\bin\vpc.exe -crc GameUI.vpc f2632d0b -crc ..\vpc_scripts\source_dll_win32_base.vpc a763463a -crc ..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\vpc_scripts\source_dll_win32_debug.vpc 5f68c24a -crc ..\vpc_scripts\source_dll_win32_release.vpc 4275ffe4 Disabled ..\common;..\public;..\public\tier0;..\public\tier1;.\;..\vgui2\include;..\vgui2\controls;%(AdditionalIncludeDirectories) WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;GAMEUI_EXPORTS;%(PreprocessorDefinitions) true true EnableFastChecks MultiThreadedDebug false Fast true true $(IntDir) $(IntDir) $(IntDir) false $(IntDir) Level4 EditAndContinue CompileAsCpp Prompt _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 0x0409 Ws2_32.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;%(AdditionalDependencies) NotSet $(OutDir)GameUI.dll true ..\lib\common;..\lib\public;%(AdditionalLibraryDirectories) libc;libcd;libcmt;%(IgnoreSpecificDefaultLibraries) true $(IntDir)$(TargetName).pdb true $(IntDir)$(TargetName).map Windows MachineX86 PromptImmediately true true true $(OutDir)GameUI.bsc Publishing to ..\..\game\bin call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetFileName) .. copy "$(TargetDir)"$(TargetFileName) ..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\game\bin\$(TargetName).map call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetName).pdb .. copy "$(TargetDir)"$(TargetName).pdb ..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK if EXIST ..\..\game\bin\$(TargetFileName) for /f "delims=" %25%25A in (%27attrib "..\..\game\bin\$(TargetFileName)"%27) do set valveTmpIsReadOnly="%25%25A" set valveTmpIsReadOnlyLetter=%25valveTmpIsReadOnly:~6,1%25 if "%25valveTmpIsReadOnlyLetter%25"=="R" del /q "$(TargetDir)"$(TargetFileName) set path=..\..\game\bin%3b%25path%25 if exist ..\devtools\bin\vpc.exe ..\devtools\bin\vpc.exe -crc GameUI.vpc f2632d0b -crc ..\vpc_scripts\source_dll_win32_base.vpc a763463a -crc ..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\vpc_scripts\source_dll_win32_debug.vpc 5f68c24a -crc ..\vpc_scripts\source_dll_win32_release.vpc 4275ffe4 MaxSpeed AnySuitable true Speed ..\common;..\public;..\public\tier0;..\public\tier1;.\;..\vgui2\include;..\vgui2\controls;%(AdditionalIncludeDirectories) WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;GAMEUI_EXPORTS;%(PreprocessorDefinitions) true MultiThreaded false true Fast true true $(IntDir) $(IntDir) $(IntDir) false $(IntDir) Level4 ProgramDatabase CompileAsCpp Prompt NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 0x0409 Ws2_32.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;%(AdditionalDependencies) NotSet $(OutDir)GameUI.dll true ..\lib\common;..\lib\public;%(AdditionalLibraryDirectories) libc;libcd;libcmtd;%(IgnoreSpecificDefaultLibraries) true $(IntDir)$(TargetName).pdb true $(IntDir)$(TargetName).map Windows true true MachineX86 PromptImmediately true true true $(OutDir)GameUI.bsc Publishing to ..\..\game\bin md ..\..\game\bin call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetFileName) .. copy "$(TargetDir)"$(TargetFileName) ..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\game\bin\$(TargetName).map call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetName).pdb .. copy "$(TargetDir)"$(TargetName).pdb ..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK call ..\devtools\bin\vsign.bat -noforcewritable ..\..\game\bin\$(TargetFileName) {d98f41bd-a135-4fea-a53a-c6553419da29} false {8be8d44d-b656-40c7-83d2-d51309021093} false {fe02f105-1a72-4ad8-b928-82c83df663d5} false {f8e20a37-8ac2-4587-90db-565934b985b0} false {5edc148b-acf5-49da-a05c-924e2b162750} false {2016f937-136a-4182-ba4c-e179be64ad52} false {3b166b12-22bb-4fa3-8319-42eedb8e1928} false {78768610-44cc-47aa-9064-95449328075c} false {7477716c-91c5-47d1-9821-61c61c066e8c} false {6266c463-3b48-43cc-9457-887c40e3f821} false