Debug
Win32
Release
Win32
GameUI
{D41C657A-5906-4C2C-B258-445960E94F73}
DynamicLibrary
v120
MultiByte
DynamicLibrary
v120
MultiByte
<_ProjectFileVersion>12.0.30501.0
.\Debug\
.\Debug\
true
true
true
false
true
.\Release\
.\Release\
true
true
false
false
true
if EXIST ..\..\game\bin\$(TargetFileName) for /f "delims=" %25%25A in (%27attrib "..\..\game\bin\$(TargetFileName)"%27) do set valveTmpIsReadOnly="%25%25A"
set valveTmpIsReadOnlyLetter=%25valveTmpIsReadOnly:~6,1%25
if "%25valveTmpIsReadOnlyLetter%25"=="R" del /q "$(TargetDir)"$(TargetFileName)
set path=..\..\game\bin%3b%25path%25
if exist ..\devtools\bin\vpc.exe ..\devtools\bin\vpc.exe -crc GameUI.vpc f2632d0b -crc ..\vpc_scripts\source_dll_win32_base.vpc a763463a -crc ..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\vpc_scripts\source_dll_win32_debug.vpc 5f68c24a -crc ..\vpc_scripts\source_dll_win32_release.vpc 4275ffe4
Disabled
..\common;..\public;..\public\tier0;..\public\tier1;.\;..\vgui2\include;..\vgui2\controls;%(AdditionalIncludeDirectories)
WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;GAMEUI_EXPORTS;%(PreprocessorDefinitions)
true
true
EnableFastChecks
MultiThreadedDebug
false
Fast
true
true
$(IntDir)
$(IntDir)
$(IntDir)
false
$(IntDir)
Level4
EditAndContinue
CompileAsCpp
Prompt
_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)
0x0409
Ws2_32.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;%(AdditionalDependencies)
NotSet
$(OutDir)GameUI.dll
true
..\lib\common;..\lib\public;%(AdditionalLibraryDirectories)
libc;libcd;libcmt;%(IgnoreSpecificDefaultLibraries)
true
$(IntDir)$(TargetName).pdb
true
$(IntDir)$(TargetName).map
Windows
MachineX86
PromptImmediately
true
true
true
$(OutDir)GameUI.bsc
Publishing to ..\..\game\bin
call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetFileName) ..
copy "$(TargetDir)"$(TargetFileName) ..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\game\bin\$(TargetName).map
call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetName).pdb ..
copy "$(TargetDir)"$(TargetName).pdb ..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
if EXIST ..\..\game\bin\$(TargetFileName) for /f "delims=" %25%25A in (%27attrib "..\..\game\bin\$(TargetFileName)"%27) do set valveTmpIsReadOnly="%25%25A"
set valveTmpIsReadOnlyLetter=%25valveTmpIsReadOnly:~6,1%25
if "%25valveTmpIsReadOnlyLetter%25"=="R" del /q "$(TargetDir)"$(TargetFileName)
set path=..\..\game\bin%3b%25path%25
if exist ..\devtools\bin\vpc.exe ..\devtools\bin\vpc.exe -crc GameUI.vpc f2632d0b -crc ..\vpc_scripts\source_dll_win32_base.vpc a763463a -crc ..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\vpc_scripts\source_dll_win32_debug.vpc 5f68c24a -crc ..\vpc_scripts\source_dll_win32_release.vpc 4275ffe4
MaxSpeed
AnySuitable
true
Speed
..\common;..\public;..\public\tier0;..\public\tier1;.\;..\vgui2\include;..\vgui2\controls;%(AdditionalIncludeDirectories)
WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;GAMEUI_EXPORTS;%(PreprocessorDefinitions)
true
MultiThreaded
false
true
Fast
true
true
$(IntDir)
$(IntDir)
$(IntDir)
false
$(IntDir)
Level4
ProgramDatabase
CompileAsCpp
Prompt
NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)
0x0409
Ws2_32.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;%(AdditionalDependencies)
NotSet
$(OutDir)GameUI.dll
true
..\lib\common;..\lib\public;%(AdditionalLibraryDirectories)
libc;libcd;libcmtd;%(IgnoreSpecificDefaultLibraries)
true
$(IntDir)$(TargetName).pdb
true
$(IntDir)$(TargetName).map
Windows
true
true
MachineX86
PromptImmediately
true
true
true
$(OutDir)GameUI.bsc
Publishing to ..\..\game\bin
md ..\..\game\bin
call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetFileName) ..
copy "$(TargetDir)"$(TargetFileName) ..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\game\bin\$(TargetName).map
call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetName).pdb ..
copy "$(TargetDir)"$(TargetName).pdb ..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
call ..\devtools\bin\vsign.bat -noforcewritable ..\..\game\bin\$(TargetFileName)
{d98f41bd-a135-4fea-a53a-c6553419da29}
false
{8be8d44d-b656-40c7-83d2-d51309021093}
false
{fe02f105-1a72-4ad8-b928-82c83df663d5}
false
{f8e20a37-8ac2-4587-90db-565934b985b0}
false
{5edc148b-acf5-49da-a05c-924e2b162750}
false
{2016f937-136a-4182-ba4c-e179be64ad52}
false
{3b166b12-22bb-4fa3-8319-42eedb8e1928}
false
{78768610-44cc-47aa-9064-95449328075c}
false
{7477716c-91c5-47d1-9821-61c61c066e8c}
false
{6266c463-3b48-43cc-9457-887c40e3f821}
false