#ifndef WEAPON_FlashB_H #define WEAPON_FlashB_H #include "basehlcombatweapon.h" #include "weapon_frag.h" //----------------------------------------------------------------------------- // Fragmentation grenades //----------------------------------------------------------------------------- class CWeaponFlashbang : public CWeaponFrag { DECLARE_CLASS(CWeaponFlashbang, CWeaponFrag); public: DECLARE_SERVERCLASS(); void GrenChangeVisible(void); void GrenSetVisible(void); void ThrowGrenade(CBasePlayer *pPlayer); void RollGrenade(CBasePlayer *pPlayer); void LobGrenade(CBasePlayer *pPlayer); DECLARE_ACTTABLE(); DECLARE_DATADESC(); }; #endif