#ifndef ITEM_EMPTY_MAGAZINES_H #define ITEM_EMPTY_MAGAZINES_H #include "gamerules.h" #include "player.h" #include "items.h" //----------------------------------------------------------------------------- // Small health kit. Heals the player when picked up. //----------------------------------------------------------------------------- class CE_MAG : public CItem { public: DECLARE_CLASS(CE_MAG, CItem); void Spawn(void); void Precache(void); virtual void VPhysicsCollision(int index, gamevcollisionevent_t *pEvent); string_t hitSound; }; #endif