#ifndef WEAPON_TAUC_H #define WEAPON_TAUC_H #include "OverCharged/weapon_tau.h" class CWeaponTauC1 : public CWeaponTau { DECLARE_DATADESC(); public: DECLARE_CLASS(CWeaponTauC1, CWeaponTau); CWeaponTauC1() : BaseClass() {}; DECLARE_SERVERCLASS(); DECLARE_ACTTABLE(); }; class CWeaponTauC2 : public CWeaponTau { DECLARE_DATADESC(); public: DECLARE_CLASS(CWeaponTauC2, CWeaponTau); CWeaponTauC2() : BaseClass() {}; DECLARE_SERVERCLASS(); DECLARE_ACTTABLE(); }; class CWeaponTauC3 : public CWeaponTau { DECLARE_DATADESC(); public: DECLARE_CLASS(CWeaponTauC3, CWeaponTau); CWeaponTauC3() : BaseClass() {}; DECLARE_SERVERCLASS(); DECLARE_ACTTABLE(); }; #endif