#if !defined( C_PLAYER_MODEL_H ) #define C_PLAYER_MODEL_H #ifdef _WIN32 #pragma once #endif #include "cbase.h" class C_Player_Model : public C_BaseAnimating { typedef C_BaseAnimating BaseClass; public: ~C_Player_Model(void); C_Player_Model *CreateClientsideGib(const Vector &vecOrigin); bool InitializeGib(const Vector &vecOrigin); void ClientThink(void); void StartTouch(C_BaseEntity *pOther); virtual void HitSurface(C_BaseEntity *pOther); protected: float m_flTouchDelta; // Amount of time that must pass before another touch function can be called }; #endif // C_CORPSE_H