Debug Win32 Debug x64 Release Win32 Release x64 Client (Episodic) {353A799F-E73F-7A69-07AD-B2AD57F3B775} 10.0 DynamicLibrary MultiByte client v143 DynamicLibrary MultiByte client v143 DynamicLibrary MultiByte client v143 DynamicLibrary MultiByte client v120_xp <_ProjectFileVersion>10.0.30319.1 C:\Steam\steamapps\sourcemods\OVERCHARGED\bin .\Debug_mod_episodic\ .dll .dll ..\..\devtools\vstools;$(ExecutablePath);$(Path) ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true true true true true false false false false true true C:\Steam\steamapps\sourcemods\OVERCHARGED\bin .\Release_episodic\ .dll .dll ..\..\devtools\vstools;$(ExecutablePath);$(Path) ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true true true true true false false false false false true if EXIST ..\..\..\game\mod_episodic\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_episodic\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "client_episodic.vcxproj" if ERRORLEVEL 1 exit /b 1 /Zm200 /Gw /Zc:inline Disabled .\hl2;.\hl2\elements;..\..\game\shared\hl2;..\..\game\shared\episodic;..\..\public;.\;..\..\common;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include;..\..\game\shared\OverCharged\Tools VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=client;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_CLIENT_DLL;HL2_EPISODIC;MAPBASE;ASW_PROJECTED_TEXTURES;DYNAMIC_RTT_SHADOWS;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source_plus\src\game\client;SOURCE1=1;VPCGAME=valve true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true Use cbase.h $(IntDir)/client.pch $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 false EditAndContinue CompileAsCpp true ;4316;4594;4457;4456;4458;4459;4624;4577 true $(IntDir)/ Prompt ;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 1033 /ignore:4221 shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;winmm.lib;lua52.lib NotSet $(OutDir)\client.dll true ..\..\lib\common\.;..\..\lib\public\. libc;libcd;libcmt;libcpmt;libcpmt1 true $(IntDir)/$(TargetName).pdb Windows MachineX86 PromptImmediately false false true true true $(OutDir)/client.bsc Publishing to ..\..\..\game\mod_episodic\bin\. if not exist "..\..\..\game\mod_episodic\bin\." mkdir "..\..\..\game\mod_episodic\bin\." copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_episodic\bin\.\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_episodic\bin\.\$(TargetName).map copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_episodic\bin\.\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)$(TargetFileName)" exit 1 :BuildEventOK if EXIST ..\..\..\game\mod_episodic\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_episodic\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "client_episodic.vcxproj" if ERRORLEVEL 1 exit /b 1 /Zm200 /Gw /Zc:inline Disabled .\hl2;.\hl2\elements;..\..\game\shared\hl2;..\..\game\shared\episodic;..\..\public;.\;..\..\common;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=client;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_CLIENT_DLL;HL2_EPISODIC;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source_plus\src\game\client;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true Use cbase.h $(IntDir)/client.pch $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true ProgramDatabase CompileAsCpp true ;4316;4594;4457;4456;4458;4459;4624;4577 true $(IntDir)/ Prompt ;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 1033 /ignore:4221 shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;winmm.lib;lua52.lib NotSet $(OutDir)\client.dll true ..\..\lib\common\.;..\..\lib\public\. libc;libcd;libcmt;libcpmt;libcpmt1 true $(IntDir)/$(TargetName).pdb Windows PromptImmediately false false true true true $(OutDir)/client.bsc Publishing to ..\..\..\game\mod_episodic\bin\. if not exist "..\..\..\game\mod_episodic\bin\." mkdir "..\..\..\game\mod_episodic\bin\." copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_episodic\bin\.\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_episodic\bin\.\$(TargetName).map copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_episodic\bin\.\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)$(TargetFileName)" exit 1 :BuildEventOK if EXIST ..\..\..\game\mod_episodic\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_episodic\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "client_episodic.vcxproj" if ERRORLEVEL 1 exit /b 1 /Zm200 /Zo /Gw /Zc:inline MaxSpeed AnySuitable true Speed .\hl2;.\hl2\elements;..\..\public\lua;..\..\game\shared\hl2;..\..\game\shared\episodic;..\..\public;.\;..\..\common;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include;..\..\public\FMOD\api\inc VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=client;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_CLIENT_DLL;HL2_EPISODIC;MAPBASE;ASW_PROJECTED_TEXTURES;DYNAMIC_RTT_SHADOWS;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source_plus\src\game\client;SOURCE1=1;VPCGAME=valve true false MultiThreaded true true StreamingSIMDExtensions Fast true true Use cbase.h $(IntDir)/client.pch $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 false ProgramDatabase CompileAsCpp true ;4316;4594;4457;4456;4458;4459;4624;4577 true $(IntDir)/ Prompt ;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 1033 /ignore:4221 shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;winmm.lib;lua52.lib NotSet $(OutDir)\client.dll true ..\..\lib\common\.;..\..\lib\public\.;..\..\public\FMOD\api\inc libc;libcd;libcmtd;libcpmtd;libcpmtd0;libcpmtd1 true $(IntDir)/$(TargetName).pdb Windows true false MachineX86 PromptImmediately false false true true true $(OutDir)/client.bsc Publishing to ..\..\..\game\mod_episodic\bin\. if not exist "..\..\..\game\mod_episodic\bin\." mkdir "..\..\..\game\mod_episodic\bin\." copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_episodic\bin\.\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_episodic\bin\.\$(TargetName).map copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_episodic\bin\.\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)$(TargetFileName)" exit 1 :BuildEventOK if EXIST ..\..\..\game\mod_episodic\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_episodic\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "client_episodic.vcxproj" if ERRORLEVEL 1 exit /b 1 /Zm200 /Zo /Gw /Zc:inline MaxSpeed AnySuitable true Speed .\hl2;.\hl2\elements;..\..\public\lua;..\..\game\shared\hl2;..\..\game\shared\episodic;..\..\public;.\;..\..\common;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include;..\..\public\FMOD\api\inc VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=client;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_CLIENT_DLL;HL2_EPISODIC;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source_plus\src\game\client;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve true false MultiThreaded true true StreamingSIMDExtensions Fast true true Use cbase.h $(IntDir)/client.pch $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true ProgramDatabase CompileAsCpp true ;4316;4594;4457;4456;4458;4459;4624;4577 true $(IntDir)/ Prompt ;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 1033 /ignore:4221 shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;winmm.lib;lua52.lib NotSet $(OutDir)\client.dll true ..\..\lib\common\.;..\..\lib\public\.;..\..\public\FMOD\api\inc libc;libcd;libcmtd;libcpmtd;libcpmtd0;libcpmtd1 true $(IntDir)/$(TargetName).pdb Windows true false PromptImmediately false false true true true $(OutDir)/client.bsc Publishing to ..\..\..\game\mod_episodic\bin\. if not exist "..\..\..\game\mod_episodic\bin\." mkdir "..\..\..\game\mod_episodic\bin\." copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_episodic\bin\.\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_episodic\bin\.\$(TargetName).map copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_episodic\bin\.\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)$(TargetFileName)" exit 1 :BuildEventOK NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing Create Create Create Create Compiling pointeroverride.asm Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" "$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj $(IntDir)\%(Filename).obj Compiling pointeroverride.asm Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" "$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj $(IntDir)\%(Filename).obj Running VPC CRC Check - client_episodic.vpc Running VPC CRC Check - client_episodic.vpc if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "client_episodic.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\source_plus\src\game\client\client_episodic.vpc.sentinel if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "client_episodic.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\source_plus\src\game\client\client_episodic.vpc.sentinel C:\games\source_plus\src\game\client\client_episodic.vpc.sentinel C:\games\source_plus\src\game\client\client_episodic.vpc.sentinel Running VPC CRC Check - client_episodic.vpc Running VPC CRC Check - client_episodic.vpc if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "client_episodic.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\source_plus\src\game\client\client_episodic.vpc.sentinel if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "client_episodic.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\source_plus\src\game\client\client_episodic.vpc.sentinel C:\games\source_plus\src\game\client\client_episodic.vpc.sentinel C:\games\source_plus\src\game\client\client_episodic.vpc.sentinel