Debug Win32 Debug x64 Release Win32 Release x64 vgui_controls {F69B3672-C5E8-CD1A-257F-253A25B5B939} 10.0 StaticLibrary MultiByte vgui_controls v143 StaticLibrary MultiByte vgui_controls v143 StaticLibrary MultiByte vgui_controls v143 StaticLibrary MultiByte vgui_controls v143 <_ProjectFileVersion>10.0.30319.1 ..\..\lib\public\.\ .\Debug\.\ ..\..\devtools\vstools;$(ExecutablePath);$(Path) ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true true true true true ..\..\lib\public\.\ .\Release\.\ ..\..\devtools\vstools;$(ExecutablePath);$(Path) ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true true true true true if EXIST ..\..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A" ) else ( if not EXIST ..\..\lib\public\. mkdir ..\..\lib\public\. ) set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" ( attrib -r ..\..\lib\public\.\$(TargetName).lib ..\..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\..\lib\public\.\$(TargetName).lib attrib +r ..\..\lib\public\.\$(TargetName).lib ) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj" if ERRORLEVEL 1 exit /b 1 /Gw Disabled ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;generated_proto;..\..\thirdparty\protobuf-2.3.0\src;..\..\thirdparty;..\..\thirdparty\cef;generated_proto VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=vgui_controls;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true EditAndContinue CompileAsCpp true ;4316 true $(IntDir)/ Prompt false ..\..\lib\public\.\vgui_controls.lib true /ignore:4221 true true $(OutDir)/vgui_controls.bsc if EXIST ..\..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A" ) else ( if not EXIST ..\..\lib\public\. mkdir ..\..\lib\public\. ) set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" ( attrib -r ..\..\lib\public\.\$(TargetName).lib ..\..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\..\lib\public\.\$(TargetName).lib attrib +r ..\..\lib\public\.\$(TargetName).lib ) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj" if ERRORLEVEL 1 exit /b 1 /Gw Disabled ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;generated_proto;..\..\thirdparty\protobuf-2.3.0\src;..\..\thirdparty;..\..\thirdparty\cef;generated_proto VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=vgui_controls;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true ProgramDatabase CompileAsCpp true ;4316 true $(IntDir)/ Prompt false ..\..\lib\public\.\vgui_controls.lib true /ignore:4221 true true $(OutDir)/vgui_controls.bsc if EXIST ..\..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A" ) else ( if not EXIST ..\..\lib\public\. mkdir ..\..\lib\public\. ) set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" ( attrib -r ..\..\lib\public\.\$(TargetName).lib ..\..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\..\lib\public\.\$(TargetName).lib attrib +r ..\..\lib\public\.\$(TargetName).lib ) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj" if ERRORLEVEL 1 exit /b 1 /d2Zi+ /Gw MaxSpeed AnySuitable true Speed ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;generated_proto;..\..\thirdparty\protobuf-2.3.0\src;..\..\thirdparty;..\..\thirdparty\cef;generated_proto VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=vgui_controls;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve true false MultiThreaded true true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true OldStyle CompileAsCpp true ;4316 true $(IntDir)/ Prompt false ..\..\lib\public\.\vgui_controls.lib true /ignore:4221 true true $(OutDir)/vgui_controls.bsc if EXIST ..\..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A" ) else ( if not EXIST ..\..\lib\public\. mkdir ..\..\lib\public\. ) set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" ( attrib -r ..\..\lib\public\.\$(TargetName).lib ..\..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\..\lib\public\.\$(TargetName).lib attrib +r ..\..\lib\public\.\$(TargetName).lib ) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj" if ERRORLEVEL 1 exit /b 1 /d2Zi+ /Gw MaxSpeed AnySuitable true Speed ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;generated_proto;..\..\thirdparty\protobuf-2.3.0\src;..\..\thirdparty;..\..\thirdparty\cef;generated_proto VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=vgui_controls;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve true false MultiThreaded true true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true OldStyle CompileAsCpp true ;4316 true $(IntDir)/ Prompt false ..\..\lib\public\.\vgui_controls.lib true /ignore:4221 true true $(OutDir)/vgui_controls.bsc Running VPC CRC Check - vgui_controls.vpc Running VPC CRC Check - vgui_controls.vpc if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel Running VPC CRC Check - vgui_controls.vpc Running VPC CRC Check - vgui_controls.vpc if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel