Debug
Win32
Debug
x64
Release
Win32
Release
x64
vgui_controls
{F69B3672-C5E8-CD1A-257F-253A25B5B939}
10.0
StaticLibrary
MultiByte
vgui_controls
v143
StaticLibrary
MultiByte
vgui_controls
v143
StaticLibrary
MultiByte
vgui_controls
v143
StaticLibrary
MultiByte
vgui_controls
v143
<_ProjectFileVersion>10.0.30319.1
..\..\lib\public\.\
.\Debug\.\
..\..\devtools\vstools;$(ExecutablePath);$(Path)
..\..\devtools\vstools;$(ExecutablePath);$(Path)
true
true
true
true
true
true
..\..\lib\public\.\
.\Release\.\
..\..\devtools\vstools;$(ExecutablePath);$(Path)
..\..\devtools\vstools;$(ExecutablePath);$(Path)
true
true
true
true
true
true
if EXIST ..\..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A"
) else ( if not EXIST ..\..\lib\public\. mkdir ..\..\lib\public\. )
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" (
attrib -r ..\..\lib\public\.\$(TargetName).lib
..\..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\..\lib\public\.\$(TargetName).lib
attrib +r ..\..\lib\public\.\$(TargetName).lib
)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj"
if ERRORLEVEL 1 exit /b 1
/Gw
Disabled
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;generated_proto;..\..\thirdparty\protobuf-2.3.0\src;..\..\thirdparty;..\..\thirdparty\cef;generated_proto
VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=vgui_controls;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve
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Default
MultiThreadedDebug
true
StreamingSIMDExtensions
Fast
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true
false
NotUsing
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NoListing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
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Level4
true
EditAndContinue
CompileAsCpp
true
;4316
true
$(IntDir)/
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false
..\..\lib\public\.\vgui_controls.lib
true
/ignore:4221
true
true
$(OutDir)/vgui_controls.bsc
if EXIST ..\..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A"
) else ( if not EXIST ..\..\lib\public\. mkdir ..\..\lib\public\. )
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" (
attrib -r ..\..\lib\public\.\$(TargetName).lib
..\..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\..\lib\public\.\$(TargetName).lib
attrib +r ..\..\lib\public\.\$(TargetName).lib
)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj"
if ERRORLEVEL 1 exit /b 1
/Gw
Disabled
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;generated_proto;..\..\thirdparty\protobuf-2.3.0\src;..\..\thirdparty;..\..\thirdparty\cef;generated_proto
VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=vgui_controls;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve
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Default
MultiThreadedDebug
true
StreamingSIMDExtensions
Fast
true
true
true
false
NotUsing
false
NoListing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
false
Level4
true
ProgramDatabase
CompileAsCpp
true
;4316
true
$(IntDir)/
Prompt
false
..\..\lib\public\.\vgui_controls.lib
true
/ignore:4221
true
true
$(OutDir)/vgui_controls.bsc
if EXIST ..\..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A"
) else ( if not EXIST ..\..\lib\public\. mkdir ..\..\lib\public\. )
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" (
attrib -r ..\..\lib\public\.\$(TargetName).lib
..\..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\..\lib\public\.\$(TargetName).lib
attrib +r ..\..\lib\public\.\$(TargetName).lib
)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj"
if ERRORLEVEL 1 exit /b 1
/d2Zi+ /Gw
MaxSpeed
AnySuitable
true
Speed
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;generated_proto;..\..\thirdparty\protobuf-2.3.0\src;..\..\thirdparty;..\..\thirdparty\cef;generated_proto
VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=vgui_controls;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve
true
false
MultiThreaded
true
true
StreamingSIMDExtensions
Fast
true
true
true
false
NotUsing
false
NoListing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
false
Level4
true
OldStyle
CompileAsCpp
true
;4316
true
$(IntDir)/
Prompt
false
..\..\lib\public\.\vgui_controls.lib
true
/ignore:4221
true
true
$(OutDir)/vgui_controls.bsc
if EXIST ..\..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A"
) else ( if not EXIST ..\..\lib\public\. mkdir ..\..\lib\public\. )
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" (
attrib -r ..\..\lib\public\.\$(TargetName).lib
..\..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\..\lib\public\.\$(TargetName).lib
attrib +r ..\..\lib\public\.\$(TargetName).lib
)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj"
if ERRORLEVEL 1 exit /b 1
/d2Zi+ /Gw
MaxSpeed
AnySuitable
true
Speed
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;generated_proto;..\..\thirdparty\protobuf-2.3.0\src;..\..\thirdparty;..\..\thirdparty\cef;generated_proto
VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=vgui_controls;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve
true
false
MultiThreaded
true
true
StreamingSIMDExtensions
Fast
true
true
true
false
NotUsing
false
NoListing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
false
Level4
true
OldStyle
CompileAsCpp
true
;4316
true
$(IntDir)/
Prompt
false
..\..\lib\public\.\vgui_controls.lib
true
/ignore:4221
true
true
$(OutDir)/vgui_controls.bsc
Running VPC CRC Check - vgui_controls.vpc
Running VPC CRC Check - vgui_controls.vpc
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel
C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel
C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel
Running VPC CRC Check - vgui_controls.vpc
Running VPC CRC Check - vgui_controls.vpc
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vgui_controls.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel
C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel
C:\games\����������������\source-sdk-2013-master\sp\src\vgui2\vgui_controls\vgui_controls.vpc.sentinel