Debug
Win32
Debug
x64
Release
Win32
Release
x64
Glview
{DC76828F-1DD4-7E83-371E-EA4058FEE050}
Application
MultiByte
glview
v120_xp
Application
MultiByte
glview
v120_xp
Application
MultiByte
glview
v120_xp
Application
MultiByte
glview
v120_xp
<_ProjectFileVersion>10.0.30319.1
.\Debug\.\
.\Debug\.\
..\..\devtools\vstools;$(ExecutablePath);$(Path)
..\..\devtools\vstools;$(ExecutablePath);$(Path)
true
true
true
true
true
true
true
true
true
true
.\Release\.\
.\Release\.\
..\..\devtools\vstools;$(ExecutablePath);$(Path)
..\..\devtools\vstools;$(ExecutablePath);$(Path)
true
true
true
true
false
false
true
true
true
true
if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj"
if ERRORLEVEL 1 exit /b 1
/Gw
Disabled
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=glview;_DLL_EXT=.dll;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;PROTECTED_THINGS_DISABLE;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\utils\glview;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve
true
false
Default
MultiThreadedDebug
true
StreamingSIMDExtensions
Fast
true
true
true
false
NotUsing
false
NoListing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
Level4
true
EditAndContinue
CompileAsCpp
true
;4316
true
$(IntDir)/
Prompt
_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)
1033
/NXCOMPAT /ignore:4221
;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib
NotSet
$(OutDir)\glview.exe
true
libc;libcd;libcmt
true
$(IntDir)/$(TargetName).pdb
Windows
MachineX86
PromptImmediately
false
false
true
true
true
$(OutDir)/glview.bsc
Publishing to ..\..\..\game\bin\.
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) >nul
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map >nul
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb >nul
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj"
if ERRORLEVEL 1 exit /b 1
/Gw
Disabled
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=glview;_DLL_EXT=.dll;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;PROTECTED_THINGS_DISABLE;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\utils\glview;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve
true
false
Default
MultiThreadedDebug
true
StreamingSIMDExtensions
Fast
true
true
true
false
NotUsing
false
NoListing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
Level4
true
ProgramDatabase
CompileAsCpp
true
;4316
true
$(IntDir)/
Prompt
_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)
1033
/NXCOMPAT /ignore:4221
;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib
NotSet
$(OutDir)\glview.exe
true
libc;libcd;libcmt
true
$(IntDir)/$(TargetName).pdb
Windows
PromptImmediately
false
false
true
true
true
$(OutDir)/glview.bsc
Publishing to ..\..\..\game\bin\.
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) >nul
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map >nul
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb >nul
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj"
if ERRORLEVEL 1 exit /b 1
/d2Zi+ /Gw
MaxSpeed
AnySuitable
true
Speed
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=glview;_DLL_EXT=.dll;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;PROTECTED_THINGS_DISABLE;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve
true
false
MultiThreaded
true
true
StreamingSIMDExtensions
Fast
true
true
true
false
NotUsing
false
NoListing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
Level4
true
ProgramDatabase
CompileAsCpp
true
;4316
true
$(IntDir)/
Prompt
NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)
1033
/NXCOMPAT /ignore:4221
;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib
NotSet
$(OutDir)\glview.exe
true
libc;libcd;libcmtd
true
$(IntDir)/$(TargetName).pdb
Windows
true
false
MachineX86
PromptImmediately
false
false
true
true
true
$(OutDir)/glview.bsc
Publishing to ..\..\..\game\bin\.
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) >nul
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map >nul
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb >nul
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj"
if ERRORLEVEL 1 exit /b 1
/d2Zi+ /Gw
MaxSpeed
AnySuitable
true
Speed
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=glview;_DLL_EXT=.dll;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;PROTECTED_THINGS_DISABLE;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve
true
false
MultiThreaded
true
true
StreamingSIMDExtensions
Fast
true
true
true
false
NotUsing
false
NoListing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
Level4
true
ProgramDatabase
CompileAsCpp
true
;4316
true
$(IntDir)/
Prompt
NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)
1033
/NXCOMPAT /ignore:4221
;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib
NotSet
$(OutDir)\glview.exe
true
libc;libcd;libcmtd
true
$(IntDir)/$(TargetName).pdb
Windows
true
false
PromptImmediately
false
false
true
true
true
$(OutDir)/glview.bsc
Publishing to ..\..\..\game\bin\.
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) >nul
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map >nul
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb >nul
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
NotUsing
NotUsing
NotUsing
NotUsing
Compiling pointeroverride.asm
Compiling pointeroverride.asm
"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
$(IntDir)\%(Filename).obj
$(IntDir)\%(Filename).obj
Compiling pointeroverride.asm
Compiling pointeroverride.asm
"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
$(IntDir)\%(Filename).obj
$(IntDir)\%(Filename).obj
Running VPC CRC Check - glview.vpc
Running VPC CRC Check - glview.vpc
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel
C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel
C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel
Running VPC CRC Check - glview.vpc
Running VPC CRC Check - glview.vpc
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel
C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel
C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel