Debug Win32 Debug x64 Release Win32 Release x64 Glview {DC76828F-1DD4-7E83-371E-EA4058FEE050} Application MultiByte glview v120_xp Application MultiByte glview v120_xp Application MultiByte glview v120_xp Application MultiByte glview v120_xp <_ProjectFileVersion>10.0.30319.1 .\Debug\.\ .\Debug\.\ ..\..\devtools\vstools;$(ExecutablePath);$(Path) ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true true true true true true true true true .\Release\.\ .\Release\.\ ..\..\devtools\vstools;$(ExecutablePath);$(Path) ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true true true false false true true true true if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj" if ERRORLEVEL 1 exit /b 1 /Gw Disabled ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=glview;_DLL_EXT=.dll;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;PROTECTED_THINGS_DISABLE;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\utils\glview;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false Level4 true EditAndContinue CompileAsCpp true ;4316 true $(IntDir)/ Prompt _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 1033 /NXCOMPAT /ignore:4221 ;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib NotSet $(OutDir)\glview.exe true libc;libcd;libcmt true $(IntDir)/$(TargetName).pdb Windows MachineX86 PromptImmediately false false true true true $(OutDir)/glview.bsc Publishing to ..\..\..\game\bin\. copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) >nul if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map >nul copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb >nul if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj" if ERRORLEVEL 1 exit /b 1 /Gw Disabled ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=glview;_DLL_EXT=.dll;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;PROTECTED_THINGS_DISABLE;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\utils\glview;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false Level4 true ProgramDatabase CompileAsCpp true ;4316 true $(IntDir)/ Prompt _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 1033 /NXCOMPAT /ignore:4221 ;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib NotSet $(OutDir)\glview.exe true libc;libcd;libcmt true $(IntDir)/$(TargetName).pdb Windows PromptImmediately false false true true true $(OutDir)/glview.bsc Publishing to ..\..\..\game\bin\. copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) >nul if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map >nul copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb >nul if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj" if ERRORLEVEL 1 exit /b 1 /d2Zi+ /Gw MaxSpeed AnySuitable true Speed ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=glview;_DLL_EXT=.dll;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;PROTECTED_THINGS_DISABLE;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve true false MultiThreaded true true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false Level4 true ProgramDatabase CompileAsCpp true ;4316 true $(IntDir)/ Prompt NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 1033 /NXCOMPAT /ignore:4221 ;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib NotSet $(OutDir)\glview.exe true libc;libcd;libcmtd true $(IntDir)/$(TargetName).pdb Windows true false MachineX86 PromptImmediately false false true true true $(OutDir)/glview.bsc Publishing to ..\..\..\game\bin\. copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) >nul if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map >nul copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb >nul if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj" if ERRORLEVEL 1 exit /b 1 /d2Zi+ /Gw MaxSpeed AnySuitable true Speed ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=glview;_DLL_EXT=.dll;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;PROTECTED_THINGS_DISABLE;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve true false MultiThreaded true true StreamingSIMDExtensions Fast true true true false NotUsing false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false Level4 true ProgramDatabase CompileAsCpp true ;4316 true $(IntDir)/ Prompt NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 1033 /NXCOMPAT /ignore:4221 ;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib NotSet $(OutDir)\glview.exe true libc;libcd;libcmtd true $(IntDir)/$(TargetName).pdb Windows true false PromptImmediately false false true true true $(OutDir)/glview.bsc Publishing to ..\..\..\game\bin\. copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) >nul if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map >nul copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb >nul if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK NotUsing NotUsing NotUsing NotUsing Compiling pointeroverride.asm Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj $(IntDir)\%(Filename).obj Compiling pointeroverride.asm Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj $(IntDir)\%(Filename).obj Running VPC CRC Check - glview.vpc Running VPC CRC Check - glview.vpc if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel Running VPC CRC Check - glview.vpc Running VPC CRC Check - glview.vpc if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "glview.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel C:\games\����������������\source-sdk-2013-master\sp\src\utils\glview\glview.vpc.sentinel