// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH #ifndef DEBUGMRTTEXTURE_VS20_H #define DEBUGMRTTEXTURE_VS20_H #include "shaderapi/ishaderapi.h" #include "shaderapi/ishadershadow.h" #include "materialsystem/imaterialvar.h" class debugmrttexture_vs20_Static_Index { public: debugmrttexture_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params ) { } int GetIndex() const { return 0; } }; #define shaderStaticTest_debugmrttexture_vs20 1 class debugmrttexture_vs20_Dynamic_Index { public: debugmrttexture_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI ) { } int GetIndex() const { return 0; } }; #define shaderDynamicTest_debugmrttexture_vs20 1 #endif // DEBUGMRTTEXTURE_VS20_H