// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA // defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW #ifndef DEBUGMRTTEXTURE_PS20B_H #define DEBUGMRTTEXTURE_PS20B_H #include "shaderapi/ishaderapi.h" #include "shaderapi/ishadershadow.h" #include "materialsystem/imaterialvar.h" class debugmrttexture_ps20b_Static_Index { unsigned int m_nCONVERT_TO_SRGB : 2; unsigned int m_nMRTINDEX : 2; #ifdef _DEBUG bool m_bMRTINDEX : 1; #endif // _DEBUG public: void SetCONVERT_TO_SRGB( int i ) { Assert( i >= 0 && i <= 1 ); m_nCONVERT_TO_SRGB = i; } void SetMRTINDEX( int i ) { Assert( i >= 0 && i <= 1 ); m_nMRTINDEX = i; #ifdef _DEBUG m_bMRTINDEX = true; #endif // _DEBUG } debugmrttexture_ps20b_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params ) { m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); m_nMRTINDEX = 0; #ifdef _DEBUG m_bMRTINDEX = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bMRTINDEX ); return ( 1 * m_nCONVERT_TO_SRGB ) + ( 2 * m_nMRTINDEX ) + 0; } }; #define shaderStaticTest_debugmrttexture_ps20b psh_forgot_to_set_static_MRTINDEX class debugmrttexture_ps20b_Dynamic_Index { public: debugmrttexture_ps20b_Dynamic_Index( IShaderDynamicAPI* pShaderAPI ) { } int GetIndex() const { return 0; } }; #define shaderDynamicTest_debugmrttexture_ps20b 1 #endif // DEBUGMRTTEXTURE_PS20B_H