// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA // defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW #ifndef SDK_SPLINEROPE_PS20B_H #define SDK_SPLINEROPE_PS20B_H #include "shaderapi/ishaderapi.h" #include "shaderapi/ishadershadow.h" #include "materialsystem/imaterialvar.h" class SDK_splinerope_ps20b_Static_Index { unsigned int m_nSHADER_SRGB_READ : 1; unsigned int m_nSHADOWDEPTH : 2; #ifdef _DEBUG bool m_bSHADER_SRGB_READ : 1; bool m_bSHADOWDEPTH : 1; #endif // _DEBUG public: void SetSHADER_SRGB_READ( int i ) { Assert( i >= 0 && i <= 0 ); m_nSHADER_SRGB_READ = i; #ifdef _DEBUG m_bSHADER_SRGB_READ = true; #endif // _DEBUG } void SetSHADOWDEPTH( int i ) { Assert( i >= 0 && i <= 1 ); m_nSHADOWDEPTH = i; #ifdef _DEBUG m_bSHADOWDEPTH = true; #endif // _DEBUG } SDK_splinerope_ps20b_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params ) { m_nSHADER_SRGB_READ = 0; m_nSHADOWDEPTH = 0; #ifdef _DEBUG m_bSHADER_SRGB_READ = false; m_bSHADOWDEPTH = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bSHADER_SRGB_READ && m_bSHADOWDEPTH ); return ( 4 * m_nSHADER_SRGB_READ ) + ( 4 * m_nSHADOWDEPTH ) + 0; } }; #define shaderStaticTest_SDK_splinerope_ps20b psh_forgot_to_set_static_SHADER_SRGB_READ + psh_forgot_to_set_static_SHADOWDEPTH class SDK_splinerope_ps20b_Dynamic_Index { unsigned int m_nWRITE_DEPTH_TO_DESTALPHA : 2; unsigned int m_nPIXELFOGTYPE : 2; #ifdef _DEBUG bool m_bWRITE_DEPTH_TO_DESTALPHA : 1; bool m_bPIXELFOGTYPE : 1; #endif // _DEBUG public: void SetWRITE_DEPTH_TO_DESTALPHA( int i ) { Assert( i >= 0 && i <= 1 ); m_nWRITE_DEPTH_TO_DESTALPHA = i; #ifdef _DEBUG m_bWRITE_DEPTH_TO_DESTALPHA = true; #endif // _DEBUG } void SetPIXELFOGTYPE( int i ) { Assert( i >= 0 && i <= 1 ); m_nPIXELFOGTYPE = i; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif // _DEBUG } SDK_splinerope_ps20b_Dynamic_Index( IShaderDynamicAPI* pShaderAPI ) { m_nWRITE_DEPTH_TO_DESTALPHA = 0; m_nPIXELFOGTYPE = 0; #ifdef _DEBUG m_bWRITE_DEPTH_TO_DESTALPHA = false; m_bPIXELFOGTYPE = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bWRITE_DEPTH_TO_DESTALPHA && m_bPIXELFOGTYPE ); return ( 1 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + 0; } }; #define shaderDynamicTest_SDK_splinerope_ps20b psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE #endif // SDK_SPLINEROPE_PS20B_H