// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH #ifndef DEBUGDRAWDEPTH_VS20_H #define DEBUGDRAWDEPTH_VS20_H #include "shaderapi/ishaderapi.h" #include "shaderapi/ishadershadow.h" #include "materialsystem/imaterialvar.h" class DebugDrawDepth_vs20_Static_Index { public: DebugDrawDepth_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params ) { } int GetIndex() const { return 0; } }; #define shaderStaticTest_DebugDrawDepth_vs20 1 class DebugDrawDepth_vs20_Dynamic_Index { unsigned int m_nCOMPRESSED_VERTS : 2; unsigned int m_nSKINNING : 2; #ifdef _DEBUG bool m_bCOMPRESSED_VERTS : 1; bool m_bSKINNING : 1; #endif // _DEBUG public: void SetCOMPRESSED_VERTS( int i ) { Assert( i >= 0 && i <= 1 ); m_nCOMPRESSED_VERTS = i; #ifdef _DEBUG m_bCOMPRESSED_VERTS = true; #endif // _DEBUG } void SetSKINNING( int i ) { Assert( i >= 0 && i <= 1 ); m_nSKINNING = i; #ifdef _DEBUG m_bSKINNING = true; #endif // _DEBUG } DebugDrawDepth_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI ) { m_nCOMPRESSED_VERTS = 0; m_nSKINNING = 0; #ifdef _DEBUG m_bCOMPRESSED_VERTS = false; m_bSKINNING = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bCOMPRESSED_VERTS && m_bSKINNING ); return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + 0; } }; #define shaderDynamicTest_DebugDrawDepth_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING #endif // DEBUGDRAWDEPTH_VS20_H