//----------------------------------------------------------------------------- // game_shader_dx9_mapbase.vpc // // Project Script for Mapbase shader changes //----------------------------------------------------------------------------- $Configuration { $Compiler { // https://developer.valvesoftware.com/wiki/Parallax_Corrected_Cubemaps $PreprocessorDefinitions "$BASE;PARALLAX_CORRECTED_CUBEMAPS" } } $Project { $Folder "Source Files" { $File "cloak_blended_pass_helper.cpp" $File "emissive_scroll_blended_pass_helper.cpp" $File "flesh_interior_blended_pass_helper.cpp" $File "lightmappedgeneric_dx9.cpp" $File "lightmappedgeneric_dx9_helper.cpp" $File "lightmappedreflective.cpp" $File "skin_dx9_helper.cpp" $File "unlitgeneric_dx9.cpp" $File "vertexlitgeneric_dx9.cpp" $File "vertexlitgeneric_dx9_helper.cpp" $File "common_flashlight_fxc.h" $File "lightmappedgeneric_dx9_helper.h" $File "lightmappedgeneric_ps2_3_x.h" $File "worldtwotextureblend.cpp" $File "worldvertextransition.cpp" $File "worldvertextransition_dx8_helper.cpp" $File "refract.cpp" $File "refract_dx9_helper.cpp" $File "water.cpp" $File "depthwrite.cpp" //$File "cable_dx9.cpp" $File "splinerope.cpp" //$File "eyes.cpp" $File "eyes_dx9.cpp" $File "eyes_dx8_dx9_helper.cpp" $File "eyeball.cpp" $File "eyeglint_dx9.cpp" $File "eye_refract.cpp" $File "eye_refract_helper.cpp" $File "teeth.cpp" //$File "sprite.cpp" $File "sprite_dx9.cpp" $File "decalmodulate_dx9.cpp" $File "unlittwotexture_dx9.cpp" $File "MonitorScreen_dx9.cpp" $File "shatteredglass.cpp" $File "windowimposter_dx90.cpp" } //$Shaders "mapbase_dx9_20b.txt" //$Shaders "mapbase_dx9_30.txt" }