Debug
Win32
Release
Win32
Shaders (HL2)
{74805285-4145-C5A1-26B3-11567E18F6FB}
DynamicLibrary
MultiByte
game_shader_dx9
v120_xp
DynamicLibrary
MultiByte
game_shader_dx9
v120_xp
<_ProjectFileVersion>10.0.30319.1
Debug_dx9_mod_hl2\
Debug_dx9_mod_hl2\
.dll
..\..\devtools\vstools;$(ExecutablePath);$(Path)
true
true
true
false
true
C:\Steam\steamapps\sourcemods\OverCharged_RTT_HL2_BASE\bin
Release_dx9_mod_hl2\
.dll
..\..\devtools\vstools;$(ExecutablePath);$(Path)
true
false
false
false
false
if EXIST ..\..\..\game\mod_hl2\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_hl2\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "game_shader_dx9_hl2.vcxproj"
if ERRORLEVEL 1 exit /b 1
/Zm200 /Gw
Disabled
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;fxctmp9;vshtmp9;
VPC;RAD_TELEMETRY_DISABLED;MAPBASE;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=game_shader_dx9;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;PARALLAX_CORRECTED_CUBEMAPS;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS;USE_ACTUAL_DX;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\SourceCodes\MapBase\sp\src\materialsystem\stdshaders;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1
true
false
Default
MultiThreadedDebug
true
StreamingSIMDExtensions
Fast
true
true
NotUsing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
false
Level4
true
EditAndContinue
CompileAsCpp
true
;4316
true
$(IntDir)/
Prompt
;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)
1033
/ignore:4221
;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;version.lib;winmm.lib
NotSet
$(OutDir)\game_shader_dx9.dll
true
..\..\lib\common\.;..\..\lib\public\.
libc;libcd;libcmt
true
$(IntDir)/$(TargetName).pdb
Windows
MachineX86
PromptImmediately
false
false
true
true
true
$(OutDir)/game_shader_dx9.bsc
Publishing to ..\..\..\game\mod_hl2\bin\.
if not exist "..\..\..\game\mod_hl2\bin\." mkdir "..\..\..\game\mod_hl2\bin\."
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_hl2\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_hl2\bin\.\$(TargetName).map
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_hl2\bin\.\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)$(TargetFileName)"
exit 1
:BuildEventOK
if EXIST ..\..\..\game\mod_hl2\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_hl2\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "game_shader_dx9_hl2.vcxproj"
if ERRORLEVEL 1 exit /b 1
/Zm200 /d2Zi+ /Gw
MaxSpeed
AnySuitable
true
Speed
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;fxctmp9;vshtmp9;
VPC;RAD_TELEMETRY_DISABLED;MAPBASE;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=game_shader_dx9;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;PARALLAX_CORRECTED_CUBEMAPS;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS;USE_ACTUAL_DX;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\SourceCodes\MapBase\sp\src\materialsystem\stdshaders;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1
true
false
MultiThreaded
true
true
StreamingSIMDExtensions
Fast
true
true
NotUsing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
false
Level4
true
ProgramDatabase
CompileAsCpp
true
;4316
true
$(IntDir)/
Prompt
;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)
1033
/ignore:4221
;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;version.lib;winmm.lib
NotSet
$(OutDir)\game_shader_dx9.dll
true
..\..\lib\common\.;..\..\lib\public\.
libc;libcd;libcmtd
true
$(IntDir)/$(TargetName).pdb
Windows
true
false
MachineX86
PromptImmediately
false
false
true
true
true
$(OutDir)/game_shader_dx9.bsc
Publishing to ..\..\..\game\mod_hl2\bin\.
if not exist "..\..\..\game\mod_hl2\bin\." mkdir "..\..\..\game\mod_hl2\bin\."
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_hl2\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_hl2\bin\.\$(TargetName).map
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_hl2\bin\.\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)$(TargetFileName)"
exit 1
:BuildEventOK
NotUsing
NotUsing
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
Compiling pointeroverride.asm
"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
$(IntDir)\%(Filename).obj
Compiling pointeroverride.asm
"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
$(IntDir)\%(Filename).obj
Running VPC CRC Check - game_shader_dx9_hl2.vpc
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "game_shader_dx9_hl2.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete > C:\SourceCodes\MapBase\sp\src\materialsystem\stdshaders\game_shader_dx9_hl2.vpc.sentinel
C:\SourceCodes\MapBase\sp\src\materialsystem\stdshaders\game_shader_dx9_hl2.vpc.sentinel
Running VPC CRC Check - game_shader_dx9_hl2.vpc
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "game_shader_dx9_hl2.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete > C:\SourceCodes\MapBase\sp\src\materialsystem\stdshaders\game_shader_dx9_hl2.vpc.sentinel
C:\SourceCodes\MapBase\sp\src\materialsystem\stdshaders\game_shader_dx9_hl2.vpc.sentinel