Debug Win32 Release Win32 Shaders (HL2) {74805285-4145-C5A1-26B3-11567E18F6FB} DynamicLibrary MultiByte game_shader_dx9 v120_xp DynamicLibrary MultiByte game_shader_dx9 v120_xp <_ProjectFileVersion>10.0.30319.1 Debug_dx9_mod_hl2\ Debug_dx9_mod_hl2\ .dll ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true true false true C:\Steam\steamapps\sourcemods\OverCharged_RTT_HL2_BASE\bin Release_dx9_mod_hl2\ .dll ..\..\devtools\vstools;$(ExecutablePath);$(Path) true false false false false if EXIST ..\..\..\game\mod_hl2\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_hl2\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "game_shader_dx9_hl2.vcxproj" if ERRORLEVEL 1 exit /b 1 /Zm200 /Gw Disabled ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;fxctmp9;vshtmp9; VPC;RAD_TELEMETRY_DISABLED;MAPBASE;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=game_shader_dx9;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;PARALLAX_CORRECTED_CUBEMAPS;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS;USE_ACTUAL_DX;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\SourceCodes\MapBase\sp\src\materialsystem\stdshaders;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1 true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true NotUsing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true EditAndContinue CompileAsCpp true ;4316 true $(IntDir)/ Prompt ;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 1033 /ignore:4221 ;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;version.lib;winmm.lib NotSet $(OutDir)\game_shader_dx9.dll true ..\..\lib\common\.;..\..\lib\public\. libc;libcd;libcmt true $(IntDir)/$(TargetName).pdb Windows MachineX86 PromptImmediately false false true true true $(OutDir)/game_shader_dx9.bsc Publishing to ..\..\..\game\mod_hl2\bin\. if not exist "..\..\..\game\mod_hl2\bin\." mkdir "..\..\..\game\mod_hl2\bin\." copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_hl2\bin\.\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_hl2\bin\.\$(TargetName).map copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_hl2\bin\.\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)$(TargetFileName)" exit 1 :BuildEventOK if EXIST ..\..\..\game\mod_hl2\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_hl2\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "game_shader_dx9_hl2.vcxproj" if ERRORLEVEL 1 exit /b 1 /Zm200 /d2Zi+ /Gw MaxSpeed AnySuitable true Speed ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;fxctmp9;vshtmp9; VPC;RAD_TELEMETRY_DISABLED;MAPBASE;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=game_shader_dx9;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;PARALLAX_CORRECTED_CUBEMAPS;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS;USE_ACTUAL_DX;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\SourceCodes\MapBase\sp\src\materialsystem\stdshaders;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1 true false MultiThreaded true true StreamingSIMDExtensions Fast true true NotUsing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true ProgramDatabase CompileAsCpp true ;4316 true $(IntDir)/ Prompt ;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 1033 /ignore:4221 ;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;version.lib;winmm.lib NotSet $(OutDir)\game_shader_dx9.dll true ..\..\lib\common\.;..\..\lib\public\. libc;libcd;libcmtd true $(IntDir)/$(TargetName).pdb Windows true false MachineX86 PromptImmediately false false true true true $(OutDir)/game_shader_dx9.bsc Publishing to ..\..\..\game\mod_hl2\bin\. if not exist "..\..\..\game\mod_hl2\bin\." mkdir "..\..\..\game\mod_hl2\bin\." copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_hl2\bin\.\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_hl2\bin\.\$(TargetName).map copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_hl2\bin\.\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)$(TargetFileName)" exit 1 :BuildEventOK NotUsing NotUsing true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj Running VPC CRC Check - game_shader_dx9_hl2.vpc if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "game_shader_dx9_hl2.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\SourceCodes\MapBase\sp\src\materialsystem\stdshaders\game_shader_dx9_hl2.vpc.sentinel C:\SourceCodes\MapBase\sp\src\materialsystem\stdshaders\game_shader_dx9_hl2.vpc.sentinel Running VPC CRC Check - game_shader_dx9_hl2.vpc if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "game_shader_dx9_hl2.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\SourceCodes\MapBase\sp\src\materialsystem\stdshaders\game_shader_dx9_hl2.vpc.sentinel C:\SourceCodes\MapBase\sp\src\materialsystem\stdshaders\game_shader_dx9_hl2.vpc.sentinel