Debug
Win32
Release
Win32
Server (CStrike)
{4A3EC83F-136A-37E5-63FA-19DED8AC7FF9}
DynamicLibrary
MultiByte
server
v140
DynamicLibrary
MultiByte
server
v140
<_ProjectFileVersion>10.0.30319.1
.\Debug_mod_cstrike\
.\Debug_mod_cstrike\
.dll
..\..\devtools\vstools;$(ExecutablePath);$(Path)
true
true
true
false
true
.\Release_mod_cstrike\
.\Release_mod_cstrike\
.dll
..\..\devtools\vstools;$(ExecutablePath);$(Path)
true
true
false
false
true
if EXIST ..\..\..\game\mod_cstrike\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_cstrike\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "server_cstrike.vcxproj"
if ERRORLEVEL 1 exit /b 1
/Zm200 /Gw /Zc:inline
Disabled
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_cstrike;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\cstrike\control;..\..\game\shared\cstrike;.\cstrike;.\cstrike\bot;.\cstrike\bot\states;..\..\game\shared\cstrike\bot;.\cstrike\hostage;.\cstrike\control
VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=server;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;USE_NAV_MESH;BOTS;CSTRIKE_DLL;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source_plus\src\game\server;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1
true
false
Default
MultiThreadedDebug
true
StreamingSIMDExtensions
Fast
true
true
Use
cbase.h
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
false
Level4
true
EditAndContinue
CompileAsCpp
true
;4316;4594;4457;4456;4458;4459;4624;4577
true
$(IntDir)/
Prompt
;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)
1033
/ignore:4221
;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;legacy_stdio_definitions.lib;winmm.lib;ws2_32.lib
NotSet
$(OutDir)\server.dll
true
..\..\lib\common\.;..\..\lib\public\.
libc;libcd;libcmt;libcpmt;libcpmt1
true
$(IntDir)/$(TargetName).pdb
Windows
MachineX86
PromptImmediately
false
false
true
true
true
$(OutDir)/server.bsc
Publishing to ..\..\..\game\mod_cstrike\bin\.
if not exist "..\..\..\game\mod_cstrike\bin\." mkdir "..\..\..\game\mod_cstrike\bin\."
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_cstrike\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_cstrike\bin\.\$(TargetName).map
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_cstrike\bin\.\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)$(TargetFileName)"
exit 1
:BuildEventOK
if EXIST ..\..\..\game\mod_cstrike\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_cstrike\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "server_cstrike.vcxproj"
if ERRORLEVEL 1 exit /b 1
/Zm200 /Zo /Gw /Zc:inline
MaxSpeed
AnySuitable
true
Speed
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_cstrike;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\cstrike\control;..\..\game\shared\cstrike;.\cstrike;.\cstrike\bot;.\cstrike\bot\states;..\..\game\shared\cstrike\bot;.\cstrike\hostage;.\cstrike\control
VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=server;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;USE_NAV_MESH;BOTS;CSTRIKE_DLL;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source_plus\src\game\server;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1
true
false
MultiThreaded
true
true
StreamingSIMDExtensions
Fast
true
true
Use
cbase.h
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
false
Level4
true
ProgramDatabase
CompileAsCpp
true
;4316;4594;4457;4456;4458;4459;4624;4577
true
$(IntDir)/
Prompt
;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)
1033
/ignore:4221
;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;legacy_stdio_definitions.lib;winmm.lib;ws2_32.lib
NotSet
$(OutDir)\server.dll
true
..\..\lib\common\.;..\..\lib\public\.
libc;libcd;libcmtd;libcpmtd;libcpmtd0;libcpmtd1
true
$(IntDir)/$(TargetName).pdb
Windows
true
false
MachineX86
PromptImmediately
false
false
true
true
true
$(OutDir)/server.bsc
Publishing to ..\..\..\game\mod_cstrike\bin\.
if not exist "..\..\..\game\mod_cstrike\bin\." mkdir "..\..\..\game\mod_cstrike\bin\."
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_cstrike\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_cstrike\bin\.\$(TargetName).map
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_cstrike\bin\.\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)$(TargetFileName)"
exit 1
:BuildEventOK
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NotUsing
Create
Create
Compiling pointeroverride.asm
"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
$(IntDir)\%(Filename).obj
Compiling pointeroverride.asm
"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
$(IntDir)\%(Filename).obj
Running VPC CRC Check - server_cstrike.vpc
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "server_cstrike.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete > C:\games\source_plus\src\game\server\server_cstrike.vpc.sentinel
C:\games\source_plus\src\game\server\server_cstrike.vpc.sentinel
Running VPC CRC Check - server_cstrike.vpc
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "server_cstrike.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete > C:\games\source_plus\src\game\server\server_cstrike.vpc.sentinel
C:\games\source_plus\src\game\server\server_cstrike.vpc.sentinel