Debug Win32 Release Win32 Server (CStrike) {4A3EC83F-136A-37E5-63FA-19DED8AC7FF9} DynamicLibrary MultiByte server v140 DynamicLibrary MultiByte server v140 <_ProjectFileVersion>10.0.30319.1 .\Debug_mod_cstrike\ .\Debug_mod_cstrike\ .dll ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true true false true .\Release_mod_cstrike\ .\Release_mod_cstrike\ .dll ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true false false true if EXIST ..\..\..\game\mod_cstrike\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_cstrike\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "server_cstrike.vcxproj" if ERRORLEVEL 1 exit /b 1 /Zm200 /Gw /Zc:inline Disabled ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_cstrike;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\cstrike\control;..\..\game\shared\cstrike;.\cstrike;.\cstrike\bot;.\cstrike\bot\states;..\..\game\shared\cstrike\bot;.\cstrike\hostage;.\cstrike\control VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=server;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;USE_NAV_MESH;BOTS;CSTRIKE_DLL;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source_plus\src\game\server;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1 true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true Use cbase.h $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true EditAndContinue CompileAsCpp true ;4316;4594;4457;4456;4458;4459;4624;4577 true $(IntDir)/ Prompt ;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 1033 /ignore:4221 ;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;legacy_stdio_definitions.lib;winmm.lib;ws2_32.lib NotSet $(OutDir)\server.dll true ..\..\lib\common\.;..\..\lib\public\. libc;libcd;libcmt;libcpmt;libcpmt1 true $(IntDir)/$(TargetName).pdb Windows MachineX86 PromptImmediately false false true true true $(OutDir)/server.bsc Publishing to ..\..\..\game\mod_cstrike\bin\. if not exist "..\..\..\game\mod_cstrike\bin\." mkdir "..\..\..\game\mod_cstrike\bin\." copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_cstrike\bin\.\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_cstrike\bin\.\$(TargetName).map copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_cstrike\bin\.\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)$(TargetFileName)" exit 1 :BuildEventOK if EXIST ..\..\..\game\mod_cstrike\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_cstrike\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "server_cstrike.vcxproj" if ERRORLEVEL 1 exit /b 1 /Zm200 /Zo /Gw /Zc:inline MaxSpeed AnySuitable true Speed ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_cstrike;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\cstrike\control;..\..\game\shared\cstrike;.\cstrike;.\cstrike\bot;.\cstrike\bot\states;..\..\game\shared\cstrike\bot;.\cstrike\hostage;.\cstrike\control VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=server;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;USE_NAV_MESH;BOTS;CSTRIKE_DLL;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source_plus\src\game\server;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1 true false MultiThreaded true true StreamingSIMDExtensions Fast true true Use cbase.h $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true ProgramDatabase CompileAsCpp true ;4316;4594;4457;4456;4458;4459;4624;4577 true $(IntDir)/ Prompt ;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions) 1033 /ignore:4221 ;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;legacy_stdio_definitions.lib;winmm.lib;ws2_32.lib NotSet $(OutDir)\server.dll true ..\..\lib\common\.;..\..\lib\public\. libc;libcd;libcmtd;libcpmtd;libcpmtd0;libcpmtd1 true $(IntDir)/$(TargetName).pdb Windows true false MachineX86 PromptImmediately false false true true true $(OutDir)/server.bsc Publishing to ..\..\..\game\mod_cstrike\bin\. if not exist "..\..\..\game\mod_cstrike\bin\." mkdir "..\..\..\game\mod_cstrike\bin\." copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_cstrike\bin\.\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_cstrike\bin\.\$(TargetName).map copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_cstrike\bin\.\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)$(TargetFileName)" exit 1 :BuildEventOK NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing Create Create Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj Running VPC CRC Check - server_cstrike.vpc if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "server_cstrike.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\source_plus\src\game\server\server_cstrike.vpc.sentinel C:\games\source_plus\src\game\server\server_cstrike.vpc.sentinel Running VPC CRC Check - server_cstrike.vpc if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "server_cstrike.vcxproj" if ERRORLEVEL 1 exit /b 1 echo crc_complete > C:\games\source_plus\src\game\server\server_cstrike.vpc.sentinel C:\games\source_plus\src\game\server\server_cstrike.vpc.sentinel