#ifndef FMOD_MANAGER_H #define FMOD_MANAGER_H #ifdef _WIN32 #pragma once #endif //#include "fmod.hpp" #if 0 class CFMODManager { public: CFMODManager(); ~CFMODManager(); void InitFMOD(); void ExitFMOD(); void FadeThink(); bool IsSoundPlaying(const char* pathToFileFromSoundsFolder); void PlayAmbientSound(const char* pathToFileFromSoundsFolder, bool fadeIn); void StopAmbientSound(bool fadeOut); void TransitionAmbientSounds(const char* pathToFileFromSoundsFolder); private: const char* GetFullPathToSound(const char* pathToFileFromModFolder); const char* GetCurrentSoundName(void); const char* currentSound; const char* newSoundFileToTransitionTo; bool m_bShouldTransition; bool m_bFadeIn; bool m_bFadeOut; float m_fFadeDelay; }; extern CFMODManager* FMODManager(); #endif #endif //FMOD_MANAGER_H