//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_ai_basenpc.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_CombineGuard : public C_AI_BaseNPC { public: DECLARE_CLASS(C_CombineGuard, C_AI_BaseNPC); DECLARE_CLIENTCLASS(); C_CombineGuard(); virtual ~C_CombineGuard(); private: C_CombineGuard(const C_CombineGuard &); // not defined, not accessible }; IMPLEMENT_CLIENTCLASS_DT(C_CombineGuard, DT_NPC_CombineGuard, CNPC_CombineGuard) END_RECV_TABLE() C_CombineGuard::C_CombineGuard() { } C_CombineGuard::~C_CombineGuard() { }