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49
game/client/the_RenderTargets.cpp
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49
game/client/the_RenderTargets.cpp
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#include "cbase.h"
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#include "the_RenderTargets.h"
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#include "materialsystem\imaterialsystem.h"
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#include "rendertexture.h"
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ITexture* CTNERenderTargets::CreateScopeTexture(IMaterialSystem* pMaterialSystem)
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{
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// DevMsg("Creating Scope Render Target: _rt_Scope\n");
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return pMaterialSystem->CreateNamedRenderTargetTextureEx2(
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"_rt_Scope",
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1024, 1024, RT_SIZE_OFFSCREEN,
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pMaterialSystem->GetBackBufferFormat(),
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MATERIAL_RT_DEPTH_SHARED,
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TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT,
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CREATERENDERTARGETFLAGS_HDR);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called by the engine in material system init and shutdown.
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// Clients should override this in their inherited version, but the base
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// is to init all standard render targets for use.
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// Input : pMaterialSystem - the engine's material system (our singleton is not yet inited at the time this is called)
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// pHardwareConfig - the user hardware config, useful for conditional render target setup
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//-----------------------------------------------------------------------------
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void CTNERenderTargets::InitClientRenderTargets(IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig)
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{
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m_ScopeTexture.Init(CreateScopeTexture(pMaterialSystem));
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// Water effects & camera from the base class (standard HL2 targets)
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BaseClass::InitClientRenderTargets(pMaterialSystem, pHardwareConfig);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Shut down each CTextureReference we created in InitClientRenderTargets.
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// Called by the engine in material system shutdown.
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// Input : -
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//-----------------------------------------------------------------------------
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void CTNERenderTargets::ShutdownClientRenderTargets()
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{
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m_ScopeTexture.Shutdown();
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// Clean up standard HL2 RTs (camera and water)
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BaseClass::ShutdownClientRenderTargets();
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}
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//add the interface!
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static CTNERenderTargets g_TNERenderTargets;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CTNERenderTargets, IClientRenderTargets, CLIENTRENDERTARGETS_INTERFACE_VERSION, g_TNERenderTargets);
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CTNERenderTargets* TNERenderTargets = &g_TNERenderTargets;
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