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//========= Copyright © 2013, BriJee, All rights reserved. ============//
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//
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// Purpose: Player active grenade type.
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "hud_macros.h"
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#include "hud_numericdisplay.h"
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#include "iclientmode.h"
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#include "fmtstr.h"
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#include "vgui_controls/AnimationController.h"
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#include "vgui/ILocalize.h"
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#include "viewrender.h"
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#include <vgui_controls/RichText.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/HTML.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define LOCALIZED_TEXT( name ) \
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( g_pVGuiLocalize->Find( CFmtStr( "#%s", name ) ) )
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using namespace vgui;
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class CHudFireMode : public CHudElement, public CHudNumericDisplay
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{
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DECLARE_CLASS_SIMPLE(CHudFireMode, CHudNumericDisplay);
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public:
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CHudFireMode(const char *pElementName);
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void OnThink(void);
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bool ShouldDraw();
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private:
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const char *elementName;
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};
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DECLARE_HUDELEMENT(CHudFireMode);
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CHudFireMode::CHudFireMode(const char *pElementName) : CHudElement(pElementName), BaseClass(NULL, "HudFireMode")
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{
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elementName = pElementName;
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SetHiddenBits(HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT);
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}
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void CHudFireMode::OnThink(void)
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{
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C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer();
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if (pPlayer && pPlayer->GetActiveWeapon())
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{
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CBaseCombatWeapon *pWeapon = pPlayer->GetActiveWeapon();
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if (pWeapon)
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{
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const char *name = pWeapon->nameOfFireMode;
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if (LOCALIZED_TEXT(name))
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{
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SetLabelText(LOCALIZED_TEXT(name));
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}
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}
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}
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}
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bool CHudFireMode::ShouldDraw()
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{
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C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer();
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if (!pPlayer)
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return false;
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if (CurrentViewID() == VIEW_INTRO_CAMERA)
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return false;
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if (!pPlayer->IsAlive() || !pPlayer->IsSuitEquipped())
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return false;
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return true;
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}
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