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24
game/client/hl2/hl_prediction.cpp
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24
game/client/hl2/hl_prediction.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "prediction.h"
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#include "hl_movedata.h"
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#include "c_basehlplayer.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static CHLMoveData g_HLMoveData;
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CMoveData *g_pMoveData = &g_HLMoveData;
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// Expose interface to engine
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static CPrediction g_Prediction;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CPrediction, IPrediction, VCLIENT_PREDICTION_INTERFACE_VERSION, g_Prediction );
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CPrediction *prediction = &g_Prediction;
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