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60
game/client/MonitorMaterialProxy.cpp
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60
game/client/MonitorMaterialProxy.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "materialsystem/imaterialproxy.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialvar.h"
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// $monitorTextureVar
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class CMonitorMaterialProxy : public IMaterialProxy
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{
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public:
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CMonitorMaterialProxy();
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virtual ~CMonitorMaterialProxy();
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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virtual void OnBind( void *pC_BaseEntity );
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virtual void Release( void ) { delete this; }
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private:
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IMaterialVar *m_pMonitorTextureVar;
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};
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CMonitorMaterialProxy::CMonitorMaterialProxy()
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{
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m_pMonitorTextureVar = NULL;
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}
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CMonitorMaterialProxy::~CMonitorMaterialProxy()
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{
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m_pMonitorTextureVar = NULL;
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}
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bool CMonitorMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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char const* pMonitorTextureVarName = pKeyValues->getString( "$monitorTextureVar" );
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if( !pMonitorTextureVarName )
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return false;
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bool foundVar;
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m_pMonitorTextureVar = pMaterial->FindVar( pMonitorTextureVarName, &foundVar, false );
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if( !foundVar )
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{
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m_pMonitorTextureVar = NULL;
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return false;
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}
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return true;
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}
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void CMonitorMaterialProxy::OnBind( void *pC_BaseEntity )
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{
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if( !m_pMonitorTextureVar )
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{
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return;
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}
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}
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EXPOSE_INTERFACE( CMonitorMaterialProxy, IMaterialProxy, "Monitor" IMATERIAL_PROXY_INTERFACE_VERSION );
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