Init comit

This commit is contained in:
Gigaslav
2025-05-21 21:20:08 +03:00
parent c59edfa1ce
commit 9a283535e7
5961 changed files with 2343666 additions and 0 deletions

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: vcd_sound_check.cpp : Defines the entry point for the console application.
//
//===========================================================================//
#include <stdio.h>
#include <windows.h>
#include "tier0/dbg.h"
#include "tier1/utldict.h"
#include "filesystem.h"
#include "cmdlib.h"
#include "scriplib.h"
#include "vstdlib/random.h"
#include "tier1/UtlBuffer.h"
#include "pacifier.h"
#include "appframework/tier3app.h"
#include "tier0/icommandline.h"
#include "vgui/IVGui.h"
#include "vgui_controls/controls.h"
#include "vgui/ILocalize.h"
#include "tier1/checksum_crc.h"
#include "tier1/UtlSortVector.h"
#include "tier1/utlmap.h"
#include "captioncompiler.h"
#include "tier0/fasttimer.h"
using namespace vgui;
// #define TESTING 1
bool uselogfile = false;
bool bX360 = false;
struct AnalysisData
{
CUtlSymbolTable symbols;
};
static AnalysisData g_Analysis;
IBaseFileSystem *filesystem = NULL;
static bool spewed = false;
SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
{
spewed = true;
printf( "%s", pMsg );
OutputDebugString( pMsg );
if ( type == SPEW_ERROR )
{
printf( "\n" );
OutputDebugString( "\n" );
}
return SPEW_CONTINUE;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : depth -
// *fmt -
// ... -
//-----------------------------------------------------------------------------
void vprint( int depth, const char *fmt, ... )
{
char string[ 8192 ];
va_list va;
va_start( va, fmt );
vsprintf( string, fmt, va );
va_end( va );
FILE *fp = NULL;
if ( uselogfile )
{
fp = fopen( "log.txt", "ab" );
}
while ( depth-- > 0 )
{
printf( " " );
OutputDebugString( " " );
if ( fp )
{
fprintf( fp, " " );
}
}
::printf( "%s", string );
OutputDebugString( string );
if ( fp )
{
char *p = string;
while ( *p )
{
if ( *p == '\n' )
{
fputc( '\r', fp );
}
fputc( *p, fp );
p++;
}
fclose( fp );
}
}
void logprint( char const *logfile, const char *fmt, ... )
{
char string[ 8192 ];
va_list va;
va_start( va, fmt );
vsprintf( string, fmt, va );
va_end( va );
FILE *fp = NULL;
static bool first = true;
if ( first )
{
first = false;
fp = fopen( logfile, "wb" );
}
else
{
fp = fopen( logfile, "ab" );
}
if ( fp )
{
char *p = string;
while ( *p )
{
if ( *p == '\n' )
{
fputc( '\r', fp );
}
fputc( *p, fp );
p++;
}
fclose( fp );
}
}
void Con_Printf( const char *fmt, ... )
{
va_list args;
static char output[1024];
va_start( args, fmt );
vprintf( fmt, args );
vsprintf( output, fmt, args );
vprint( 0, output );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void printusage( void )
{
vprint( 0, "usage: captioncompiler closecaptionfile.txt\n\
\t-v = verbose output\n\
\t-l = log to file log.txt\n\
\ne.g.: kvc -l u:/xbox/game/hl2x/resource/closecaption_english.txt" );
// Exit app
exit( 1 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckLogFile( void )
{
if ( uselogfile )
{
_unlink( "log.txt" );
vprint( 0, " Outputting to log.txt\n" );
}
}
void PrintHeader()
{
vprint( 0, "Valve Software - captioncompiler.exe (%s)\n", __DATE__ );
vprint( 0, "--- Close Caption File compiler ---\n" );
}
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CCompileCaptionsApp : public CTier3SteamApp
{
typedef CTier3SteamApp BaseClass;
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit();
virtual int Main();
virtual void PostShutdown();
virtual void Destroy();
private:
// Sets up the search paths
bool SetupSearchPaths();
void CompileCaptionFile( char const *infile, char const *outfile );
void DescribeCaptions( char const *file );
};
bool CCompileCaptionsApp::Create()
{
SpewOutputFunc( SpewFunc );
SpewActivate( "kvc", 2 );
AppSystemInfo_t appSystems[] =
{
{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
{ "", "" } // Required to terminate the list
};
return AddSystems( appSystems );
}
void CCompileCaptionsApp::Destroy()
{
}
//-----------------------------------------------------------------------------
// Sets up the game path
//-----------------------------------------------------------------------------
bool CCompileCaptionsApp::SetupSearchPaths()
{
if ( !BaseClass::SetupSearchPaths( NULL, false, true ) )
return false;
// Set gamedir.
Q_MakeAbsolutePath( gamedir, sizeof( gamedir ), GetGameInfoPath() );
Q_AppendSlash( gamedir, sizeof( gamedir ) );
return true;
}
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CCompileCaptionsApp::PreInit( )
{
if ( !BaseClass::PreInit() )
return false;
g_pFileSystem = g_pFullFileSystem;
if ( !g_pFileSystem || !g_pVGui || !g_pVGuiLocalize )
{
Error( "Unable to load required library interface!\n" );
return false;
}
// MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
g_pFullFileSystem->SetWarningFunc( Warning );
// Add paths...
if ( !SetupSearchPaths() )
return false;
return true;
}
void CCompileCaptionsApp::PostShutdown()
{
g_pFileSystem = NULL;
BaseClass::PostShutdown();
}
void CCompileCaptionsApp::CompileCaptionFile( char const *infile, char const *outfile )
{
StringIndex_t maxindex = (StringIndex_t)-1;
int maxunicodesize = 0;
int totalsize = 0;
int c = 0;
int curblock = 0;
int usedBytes = 0;
int blockSize = MAX_BLOCK_SIZE;
int freeSpace = 0;
CUtlVector< CaptionLookup_t > directory;
CUtlBuffer data;
CUtlRBTree< unsigned int > hashcollision( 0, 0, DefLessFunc( unsigned int ) );
for ( StringIndex_t i = g_pVGuiLocalize->GetFirstStringIndex(); i != INVALID_LOCALIZE_STRING_INDEX; i = g_pVGuiLocalize->GetNextStringIndex( i ), ++c )
{
char const *entryName = g_pVGuiLocalize->GetNameByIndex( i );
CaptionLookup_t entry;
entry.SetHash( entryName );
// vprint( 0, "%d / %d: %s == %u\n", c, i, g_pVGuiLocalize->GetNameByIndex( i ), entry.hash );
if ( hashcollision.Find( entry.hash ) != hashcollision.InvalidIndex() )
{
Error( "Hash name collision on %s!!!\n", g_pVGuiLocalize->GetNameByIndex( i ) );
}
hashcollision.Insert( entry.hash );
const wchar_t *text = g_pVGuiLocalize->GetValueByIndex( i );
if ( verbose )
{
vprint( 0, "Processing: '%30.30s' = '%S'\n", entryName, text );
}
int len = text ? ( wcslen( text ) + 1 ) * sizeof( short ) : 0;
if ( len > maxunicodesize )
{
maxindex = i;
maxunicodesize = len;
}
if ( len > blockSize )
{
Error( "Caption text file '%s' contains a single caption '%s' of %d bytes (%d is max), change MAX_BLOCK_SIZE in captioncompiler.h to fix!!!\n", g_pVGuiLocalize->GetNameByIndex( i ),
entryName, len, blockSize );
}
totalsize += len;
if ( usedBytes + len >= blockSize )
{
++curblock;
int leftover = ( blockSize - usedBytes );
totalsize += leftover;
freeSpace += leftover;
while ( --leftover >= 0 )
{
data.PutChar( 0 );
}
usedBytes = len;
entry.offset = 0;
data.Put( (const void *)text, len );
}
else
{
entry.offset = usedBytes;
usedBytes += len;
data.Put( (const void *)text, len );
}
entry.length = len;
entry.blockNum = curblock;
directory.AddToTail( entry );
}
int leftover = ( blockSize - usedBytes );
totalsize += leftover;
freeSpace += leftover;
while ( --leftover >= 0 )
{
data.PutChar( 0 );
}
vprint( 0, "Found %i strings in '%s'\n", c, infile );
if ( maxindex != INVALID_LOCALIZE_STRING_INDEX )
{
vprint( 0, "Longest string '%s' = (%i) bytes average(%.3f)\n%",
g_pVGuiLocalize->GetNameByIndex( maxindex ), maxunicodesize, (float)totalsize/(float)c );
}
vprint( 0, "%d blocks (%d bytes each), %d bytes wasted (%.3f per block average), total bytes %d\n",
curblock + 1, blockSize, freeSpace, (float)freeSpace/(float)( curblock + 1 ), totalsize );
vprint( 0, "directory size %d entries, %d bytes, data size %d bytes\n",
directory.Count(), directory.Count() * sizeof( CaptionLookup_t ), data.TellPut() );
CompiledCaptionHeader_t header;
header.magic = COMPILED_CAPTION_FILEID;
header.version = COMPILED_CAPTION_VERSION;
header.numblocks = curblock + 1;
header.blocksize = blockSize;
header.directorysize = directory.Count();
header.dataoffset = 0;
// Now write the outfile
CUtlBuffer out;
out.Put( &header, sizeof( header ) );
out.Put( directory.Base(), directory.Count() * sizeof( CaptionLookup_t ) );
int curOffset = out.TellPut();
// Round it up to the next 512 byte boundary
int nBytesDestBuffer = AlignValue( curOffset, 512 ); // align to HD sector
int nPadding = nBytesDestBuffer - curOffset;
while ( --nPadding >= 0 )
{
out.PutChar( 0 );
}
out.Put( data.Base(), data.TellPut() );
// Write out a corrected header
header.dataoffset = nBytesDestBuffer;
int savePos = out.TellPut();
out.SeekPut( CUtlBuffer::SEEK_HEAD, 0 );
out.Put( &header, sizeof( header ) );
out.SeekPut( CUtlBuffer::SEEK_HEAD, savePos );
g_pFullFileSystem->WriteFile( outfile, NULL, out );
// Jeep: this function no longer exisits
/*if ( bX360 )
{
UpdateOrCreateCaptionFile_X360( g_pFullFileSystem, outfile, NULL, true );
}*/
}
void CCompileCaptionsApp::DescribeCaptions( char const *file )
{
CUtlBuffer buf;
if ( !g_pFullFileSystem->ReadFile( file, NULL, buf ) )
{
Error( "Unable to read '%s' into buffer\n", file );
}
CompiledCaptionHeader_t header;
buf.Get( &header, sizeof( header ) );
if ( header.magic != COMPILED_CAPTION_FILEID )
Error( "Invalid file id for %s\n", file );
if ( header.version != COMPILED_CAPTION_VERSION )
Error( "Invalid file version for %s\n", file );
// Read the directory
CUtlSortVector< CaptionLookup_t, CCaptionLookupLess > directory;
directory.EnsureCapacity( header.directorysize );
directory.CopyArray( (const CaptionLookup_t *)buf.PeekGet(), header.directorysize );
directory.RedoSort( true );
buf.SeekGet( CUtlBuffer::SEEK_HEAD, header.dataoffset );
int i;
CUtlVector< CaptionBlock_t > blocks;
for ( i = 0; i < header.numblocks; ++i )
{
CaptionBlock_t& newBlock = blocks[ blocks.AddToTail() ];
Q_memset( newBlock.data, 0, sizeof( newBlock.data ) );
buf.Get( newBlock.data, header.blocksize );
}
CUtlMap< unsigned int, StringIndex_t > inverseMap( 0, 0, DefLessFunc( unsigned int ) );
for ( StringIndex_t idx = g_pVGuiLocalize->GetFirstStringIndex(); idx != INVALID_LOCALIZE_STRING_INDEX; idx = g_pVGuiLocalize->GetNextStringIndex( idx ) )
{
const char *name = g_pVGuiLocalize->GetNameByIndex( idx );
CaptionLookup_t dummy;
dummy.SetHash( name );
inverseMap.Insert( dummy.hash, idx );
}
// Now print everything out...
for ( i = 0; i < header.directorysize; ++i )
{
const CaptionLookup_t& entry = directory[ i ];
char const *name = g_pVGuiLocalize->GetNameByIndex( inverseMap.Element( inverseMap.Find( entry.hash ) ) );
const CaptionBlock_t& block = blocks[ entry.blockNum ];
const wchar_t *data = (const wchar_t *)&block.data[ entry.offset ];
wchar_t *temp = ( wchar_t * )_alloca( entry.length * sizeof( short ) );
wcsncpy( temp, data, ( entry.length / sizeof( short ) ) - 1 );
vprint( 0, "%3.3d: (%40.40s) hash(%15.15u), block(%4.4d), offset(%4.4d), len(%4.4d) %S\n",
i, name, entry.hash, entry.blockNum, entry.offset, entry.length, temp );
}
}
//-----------------------------------------------------------------------------
// main application
//-----------------------------------------------------------------------------
int CCompileCaptionsApp::Main()
{
CUtlVector< CUtlSymbol > worklist;
int i = 1;
for ( i ; i<CommandLine()->ParmCount() ; i++)
{
if ( CommandLine()->GetParm( i )[ 0 ] == '-' )
{
switch( CommandLine()->GetParm( i )[ 1 ] )
{
case 'l':
uselogfile = true;
break;
case 'v':
verbose = true;
break;
case 'x':
bX360 = true;
break;
case 'g': // -game
++i;
break;
default:
printusage();
break;
}
}
else if ( i != 0 )
{
char fn[ 512 ];
Q_strncpy( fn, CommandLine()->GetParm( i ), sizeof( fn ) );
Q_FixSlashes( fn );
Q_strlower( fn );
CUtlSymbol sym;
sym = fn;
worklist.AddToTail( sym );
}
}
if ( CommandLine()->ParmCount() < 2 || ( i != CommandLine()->ParmCount() ) || worklist.Count() != 1 )
{
PrintHeader();
printusage();
}
CheckLogFile();
PrintHeader();
char binaries[MAX_PATH];
Q_strncpy( binaries, gamedir, MAX_PATH );
Q_StripTrailingSlash( binaries );
Q_strncat( binaries, "/../bin", MAX_PATH, MAX_PATH );
char outfile[ 512 ];
if ( Q_stristr( worklist[ worklist.Count() - 1 ].String(), gamedir ) )
{
Q_strncpy( outfile, &worklist[ worklist.Count() - 1 ].String()[ Q_strlen( gamedir ) ] , sizeof( outfile ) );
}
else
{
Q_snprintf( outfile, sizeof( outfile ), "resource\\%s", worklist[ worklist.Count() - 1 ].String() );
}
char infile[ 512 ];
Q_strncpy( infile, outfile, sizeof( infile ) );
Q_SetExtension( outfile, ".dat", sizeof( outfile ) );
vprint( 0, "gamedir[ %s ]\n", gamedir );
vprint( 0, "infile[ %s ]\n", infile );
vprint( 0, "outfile[ %s ]\n", outfile );
g_pFullFileSystem->AddSearchPath( binaries, "EXECUTABLE_PATH" );
if ( !g_pVGuiLocalize->AddFile( infile, "MOD", false ) )
{
Error( "Unable to add localization file '%s'\n", infile );
}
vprint( 0, " Compiling Captions for '%s'...\n", infile );
CompileCaptionFile( infile, outfile );
if ( verbose )
{
DescribeCaptions( outfile );
}
g_pVGuiLocalize->RemoveAll();
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Main entry point
//-----------------------------------------------------------------------------
DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( CCompileCaptionsApp )

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<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
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if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
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<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/captioncompiler.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin\.</Message>
<Command>copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) &gt;nul
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map &gt;nul
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb &gt;nul
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
if ERRORLEVEL 1 exit /b 1
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /Gw</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\</AdditionalIncludeDirectories>
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=captioncompiler;_DLL_EXT=.dll;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;captioncompiler;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<UseFullPaths>true</UseFullPaths>
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent />
<Link>
<AdditionalOptions>/NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\captioncompiler.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<BaseAddress>
</BaseAddress>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/captioncompiler.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin\.</Message>
<Command>copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) &gt;nul
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map &gt;nul
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb &gt;nul
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
</PostBuildEvent>
<CustomBuildStep />
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
if ERRORLEVEL 1 exit /b 1
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /d2Zi+ /Gw</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\</AdditionalIncludeDirectories>
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=captioncompiler;_DLL_EXT=.dll;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;captioncompiler;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<UseFullPaths>true</UseFullPaths>
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions>/NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\captioncompiler.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<BaseAddress>
</BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/captioncompiler.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin\.</Message>
<Command>copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) &gt;nul
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map &gt;nul
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb &gt;nul
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
if ERRORLEVEL 1 exit /b 1
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /d2Zi+ /Gw</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\</AdditionalIncludeDirectories>
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=captioncompiler;_DLL_EXT=.dll;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;captioncompiler;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<UseFullPaths>true</UseFullPaths>
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent />
<Link>
<AdditionalOptions>/NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\captioncompiler.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<BaseAddress>
</BaseAddress>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/captioncompiler.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin\.</Message>
<Command>copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) &gt;nul
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map &gt;nul
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb &gt;nul
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
</PostBuildEvent>
<CustomBuildStep />
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\appframework.lib" />
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\tier3.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="cbase.h" />
<ClInclude Include="..\common\filesystem_tools.h" />
<ClInclude Include="..\common\cmdlib.h" />
<ClInclude Include="..\..\public\filesystem_helpers.h" />
<ClInclude Include="..\..\public\filesystem_init.h" />
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
<ClInclude Include="..\common\pacifier.h" />
<ClInclude Include="..\common\scriplib.h" />
<ClInclude Include="..\..\public\stringregistry.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\common\cmdlib.cpp" />
<ClCompile Include="..\..\public\filesystem_helpers.cpp" />
<ClCompile Include="..\..\public\filesystem_init.cpp" />
<ClCompile Include="..\common\pacifier.cpp" />
<ClCompile Include="..\common\scriplib.cpp" />
<ClCompile Include="..\..\public\stringregistry.cpp" />
<ClCompile Include="captioncompiler.cpp" />
<ClCompile Include="..\..\common\compiledcaptionswap.cpp" />
<ClCompile Include="..\common\filesystem_tools.cpp" />
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
<CustomBuild Include="captioncompiler.vpc">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Running VPC CRC Check - captioncompiler.vpc</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Running VPC CRC Check - captioncompiler.vpc</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete &gt; C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete &gt; C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Running VPC CRC Check - captioncompiler.vpc</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Running VPC CRC Check - captioncompiler.vpc</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete &gt; C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete &gt; C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="..\..\vpc_scripts\loadaddress.vpc" />
<None Include="..\..\vpc_scripts\platform_dirs.vpc" />
<None Include="..\..\vpc_scripts\source_base.vpc" />
<None Include="..\..\vpc_scripts\source_exe_con_base.vpc" />
<None Include="..\..\vpc_scripts\source_exe_con_win32_base.vpc" />
<None Include="..\..\vpc_scripts\source_exe_win_win32_base.vpc" />
<None Include="..\..\vpc_scripts\source_exe_win_win32_debug.vpc" />
<None Include="..\..\vpc_scripts\source_exe_win_win32_release.vpc" />
<None Include="..\..\vpc_scripts\source_win32_base.vpc" />
<None Include="..\..\vpc_scripts\version.vpc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@@ -0,0 +1,146 @@
<?xml version="1.0" encoding="utf-8"?>
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[vpc crc file version 2]
8209bbc3 C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\devtools\bin\vpc.exe
_Nc_VS2013/vpcgame:valve_
f7e80213 captioncompiler.vpc
290b904f ..\..\vpc_scripts\source_exe_con_base.vpc
d752cf80 ..\..\vpc_scripts\platform_dirs.vpc
6c4a5ff1 ..\..\vpc_scripts\source_base.vpc
567da593 ..\..\vpc_scripts\source_exe_con_win32_base.vpc
f09eb9d1 ..\..\vpc_scripts\source_exe_win_win32_base.vpc
486b766d ..\..\vpc_scripts\version.vpc
846102f0 ..\..\vpc_scripts\loadaddress.vpc
0d7192b8 ..\..\vpc_scripts\source_exe_win_win32_debug.vpc
18e1f8e0 ..\..\vpc_scripts\source_exe_win_win32_release.vpc
34c37fcf ..\..\vpc_scripts\source_win32_base.vpc
30bf2216 ..\..\vpc_scripts\definitions\win32_2010.def

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//-----------------------------------------------------------------------------
// CAPTIONCOMPILER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,$SRCDIR\game\shared,.\"
$PreprocessorDefinitions "$BASE;captioncompiler"
}
}
$Project "Captioncompiler"
{
$Folder "Source Files"
{
$File "captioncompiler.cpp"
$File "$SRCDIR\common\compiledcaptionswap.cpp"
$File "..\common\filesystem_tools.cpp"
}
$Folder "Header Files"
{
$File "cbase.h"
$File "..\common\filesystem_tools.h"
}
$Folder "Shared Code"
{
$File "..\common\cmdlib.cpp"
$File "..\common\cmdlib.h"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "$SRCDIR\public\filesystem_init.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "..\common\pacifier.cpp"
$File "..\common\pacifier.h"
$File "..\common\scriplib.cpp"
$File "..\common\scriplib.h"
$File "$SRCDIR\public\stringregistry.cpp"
$File "$SRCDIR\public\stringregistry.h"
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib mathlib
$Lib tier2
$Lib tier3
}
}

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@@ -0,0 +1,19 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef CBASE_H
#define CBASE_H
#ifdef _WIN32
#pragma once
#endif
#include "basetypes.h"
// This is just a dummy file to make this tool compile
#include "ai_activity.h"
#include "utlvector.h"
#endif // CBASE_H