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/*===============================================================================================
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MultipleSoundCard Example
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Copyright (c), Firelight Technologies Pty, Ltd 2004-2016.
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This example shows how to play sounds on 2 different sound cards from the same application.
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It creates 2 FMOD::System objects, selects a different sound device for each, then allows
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the user to play 1 sound on 1 soundcard and another sound on another soundcard.
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Note that sounds created on device A cannot be played on device B and vice versa.
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You will have to each sound separately for each sound card. Device A might load the sound
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into its own memory so obviously device B wouldnt be able to play it.
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===============================================================================================*/
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#include "../../api/inc/fmod.hpp"
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#include "../../api/inc/fmod_errors.h"
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#include <windows.h>
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#include <stdio.h>
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#include <conio.h>
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void ERRCHECK(FMOD_RESULT result)
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{
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if (result != FMOD_OK)
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{
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printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
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exit(-1);
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}
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}
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int main(int argc, char *argv[])
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{
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FMOD::System *systemA, *systemB;
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FMOD::Sound *soundA, *soundB;
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FMOD::Channel *channelA = 0, *channelB = 0;;
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FMOD_RESULT result;
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int key, count, numdrivers, driver;
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unsigned int version;
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/*
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Create Sound Card A
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*/
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result = FMOD::System_Create(&systemA);
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ERRCHECK(result);
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result = systemA->getVersion(&version);
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ERRCHECK(result);
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if (version < FMOD_VERSION)
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{
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printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
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return 0;
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}
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result = systemA->getNumDrivers(&numdrivers);
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ERRCHECK(result);
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printf("---------------------------------------------------------\n");
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printf("Select soundcard A\n");
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printf("---------------------------------------------------------\n");
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for (count=0; count < numdrivers; count++)
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{
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char name[256];
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result = systemA->getDriverInfo(count, name, 256, 0);
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ERRCHECK(result);
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printf("%d : %s\n", count + 1, name);
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}
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printf("---------------------------------------------------------\n");
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printf("Press a corresponding number or ESC to quit\n");
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do
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{
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key = _getch();
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if (key == 27)
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{
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return 0;
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}
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driver = key - '1';
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} while (driver < 0 || driver >= numdrivers);
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printf("\n");
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result = systemA->setDriver(driver);
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ERRCHECK(result);
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result = systemA->init(32, FMOD_INIT_NORMAL, 0);
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ERRCHECK(result);
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/*
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Create Sound Card B
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*/
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result = FMOD::System_Create(&systemB);
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ERRCHECK(result);
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result = systemB->getVersion(&version);
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ERRCHECK(result);
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if (version < FMOD_VERSION)
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{
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printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
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return 0;
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}
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result = systemB->getNumDrivers(&numdrivers);
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ERRCHECK(result);
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printf("---------------------------------------------------------\n");
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printf("Select soundcard B\n");
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printf("---------------------------------------------------------\n");
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for (count=0; count < numdrivers; count++)
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{
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char name[256];
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result = systemB->getDriverInfo(count, name, 256, 0);
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ERRCHECK(result);
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printf("%d : %s\n", count + 1, name);
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}
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printf("---------------------------------------------------------\n");
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printf("Press a corresponding number or ESC to quit\n");
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do
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{
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key = _getch();
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if (key == 27)
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{
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return 0;
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}
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driver = key - '1';
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} while (driver < 0 || driver >= numdrivers);
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printf("\n");
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result = systemB->setDriver(driver);
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ERRCHECK(result);
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result = systemB->init(32, FMOD_INIT_NORMAL, 0);
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ERRCHECK(result);
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/*
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Load 1 sample into each soundcard.
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*/
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result = systemA->createSound("../media/drumloop.wav", FMOD_HARDWARE, 0, &soundA);
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ERRCHECK(result);
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result = soundA->setMode(FMOD_LOOP_OFF);
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ERRCHECK(result);
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result = systemB->createSound("../media/jaguar.wav", FMOD_HARDWARE, 0, &soundB);
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ERRCHECK(result);
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printf("===========================================================================\n");
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printf("MultipleSoundCard Example. Copyright (c) Firelight Technologies 2004-2016.\n");
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printf("===========================================================================\n");
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printf("\n");
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printf("Press '1' to play a sound on soundcard A\n");
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printf("Press '2' to play a sound on soundcard B\n");
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printf("Press 'Esc' to quit\n");
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printf("\n");
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/*
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Main loop.
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*/
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do
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{
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int channelsplayingA = 0;
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int channelsplayingB = 0;
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if (_kbhit())
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{
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key = _getch();
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switch (key)
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{
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case '1' :
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{
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result = systemA->playSound(FMOD_CHANNEL_FREE, soundA, 0, &channelA);
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ERRCHECK(result);
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break;
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}
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case '2' :
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{
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result = systemB->playSound(FMOD_CHANNEL_FREE, soundB, 0, &channelB);
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ERRCHECK(result);
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break;
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}
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}
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}
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systemA->update();
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systemB->update();
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systemA->getChannelsPlaying(&channelsplayingA);
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systemB->getChannelsPlaying(&channelsplayingB);
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printf("Channels Playing on A %2d. Channels Playing on B %2d.\r", channelsplayingA, channelsplayingB);
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Sleep(10);
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} while (key != 27);
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printf("\n");
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/*
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Shut down
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*/
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result = soundA->release();
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ERRCHECK(result);
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result = systemA->close();
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ERRCHECK(result);
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result = systemA->release();
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ERRCHECK(result);
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result = soundB->release();
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ERRCHECK(result);
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result = systemB->close();
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ERRCHECK(result);
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result = systemB->release();
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ERRCHECK(result);
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return 0;
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}
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