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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#ifndef TEETH_FLASHLIGHT_VS20_H
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#define TEETH_FLASHLIGHT_VS20_H
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#include "shaderapi/ishaderapi.h"
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#include "shaderapi/ishadershadow.h"
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#include "materialsystem/imaterialvar.h"
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class teeth_flashlight_vs20_Static_Index
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{
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unsigned int m_nINTRO : 2;
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#ifdef _DEBUG
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bool m_bINTRO : 1;
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#endif // _DEBUG
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public:
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void SetINTRO( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nINTRO = i;
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#ifdef _DEBUG
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m_bINTRO = true;
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#endif // _DEBUG
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}
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teeth_flashlight_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
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{
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m_nINTRO = 0;
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#ifdef _DEBUG
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m_bINTRO = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bINTRO );
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return ( 8 * m_nINTRO ) + 0;
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}
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};
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#define shaderStaticTest_teeth_flashlight_vs20 vsh_forgot_to_set_static_INTRO
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class teeth_flashlight_vs20_Dynamic_Index
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{
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unsigned int m_nCOMPRESSED_VERTS : 2;
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unsigned int m_nDOWATERFOG : 2;
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unsigned int m_nSKINNING : 2;
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#ifdef _DEBUG
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bool m_bCOMPRESSED_VERTS : 1;
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bool m_bDOWATERFOG : 1;
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bool m_bSKINNING : 1;
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#endif // _DEBUG
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public:
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void SetCOMPRESSED_VERTS( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCOMPRESSED_VERTS = i;
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#ifdef _DEBUG
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m_bCOMPRESSED_VERTS = true;
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#endif // _DEBUG
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}
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void SetDOWATERFOG( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDOWATERFOG = i;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif // _DEBUG
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}
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void SetSKINNING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSKINNING = i;
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#ifdef _DEBUG
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m_bSKINNING = true;
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#endif // _DEBUG
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}
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teeth_flashlight_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
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{
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m_nCOMPRESSED_VERTS = 0;
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m_nDOWATERFOG = 0;
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m_nSKINNING = 0;
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#ifdef _DEBUG
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m_bCOMPRESSED_VERTS = false;
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m_bDOWATERFOG = false;
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m_bSKINNING = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING );
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return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + 0;
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}
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};
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#define shaderDynamicTest_teeth_flashlight_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING
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#endif // TEETH_FLASHLIGHT_VS20_H
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