mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-01-04 02:10:18 +03:00
Init comit
This commit is contained in:
140
materialsystem/stdshaders/debugluxel.cpp
Normal file
140
materialsystem/stdshaders/debugluxel.cpp
Normal file
@@ -0,0 +1,140 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $Header: $
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#include "shaderlib/cshader.h"
|
||||
|
||||
#define USE_NEW_SHADER //Updating assembly shaders to fxc, this is for A/B testing.
|
||||
|
||||
#ifdef USE_NEW_SHADER
|
||||
|
||||
#include "unlitgeneric_vs20.inc"
|
||||
#include "unlitgeneric_ps20.inc"
|
||||
#include "unlitgeneric_ps20b.inc"
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
BEGIN_SHADER_FLAGS( DebugLuxels, "Help for DebugLuxels", SHADER_NOT_EDITABLE )
|
||||
|
||||
BEGIN_SHADER_PARAMS
|
||||
SHADER_PARAM( NOSCALE, SHADER_PARAM_TYPE_BOOL, "0", "fixme" )
|
||||
END_SHADER_PARAMS
|
||||
|
||||
SHADER_INIT_PARAMS()
|
||||
{
|
||||
SET_FLAGS( MATERIAL_VAR_NO_DEBUG_OVERRIDE );
|
||||
SET_FLAGS2( MATERIAL_VAR2_LIGHTING_LIGHTMAP );
|
||||
|
||||
#ifdef USE_NEW_SHADER
|
||||
if( g_pHardwareConfig->GetDXSupportLevel() >= 90 )
|
||||
{
|
||||
SET_FLAGS2( MATERIAL_VAR2_SUPPORTS_HW_SKINNING );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
SHADER_INIT
|
||||
{
|
||||
LoadTexture( BASETEXTURE );
|
||||
}
|
||||
|
||||
SHADER_DRAW
|
||||
{
|
||||
SHADOW_STATE
|
||||
{
|
||||
pShaderShadow->EnableTexture( SHADER_SAMPLER0, true );
|
||||
|
||||
if (IS_FLAG_SET(MATERIAL_VAR_TRANSLUCENT))
|
||||
{
|
||||
pShaderShadow->EnableBlending( true );
|
||||
pShaderShadow->BlendFunc( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE_MINUS_SRC_ALPHA );
|
||||
}
|
||||
|
||||
if (IS_FLAG_SET(MATERIAL_VAR_VERTEXCOLOR))
|
||||
pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | SHADER_DRAW_COLOR | SHADER_DRAW_LIGHTMAP_TEXCOORD0 );
|
||||
else
|
||||
pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | SHADER_DRAW_LIGHTMAP_TEXCOORD0 );
|
||||
#ifdef USE_NEW_SHADER
|
||||
if( g_pHardwareConfig->GetDXSupportLevel() >= 90 )
|
||||
{
|
||||
bool bVertexColor = IS_FLAG_SET(MATERIAL_VAR_VERTEXCOLOR);
|
||||
|
||||
DECLARE_STATIC_VERTEX_SHADER( unlitgeneric_vs20 );
|
||||
SET_STATIC_VERTEX_SHADER_COMBO( VERTEXCOLOR, bVertexColor ? 1 : 0 );
|
||||
SET_STATIC_VERTEX_SHADER( unlitgeneric_vs20 );
|
||||
|
||||
if( g_pHardwareConfig->SupportsPixelShaders_2_b() )
|
||||
{
|
||||
DECLARE_STATIC_PIXEL_SHADER( unlitgeneric_ps20b );
|
||||
SET_STATIC_PIXEL_SHADER( unlitgeneric_ps20b );
|
||||
}
|
||||
else
|
||||
{
|
||||
DECLARE_STATIC_PIXEL_SHADER( unlitgeneric_ps20 );
|
||||
SET_STATIC_PIXEL_SHADER( unlitgeneric_ps20 );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
DYNAMIC_STATE
|
||||
{
|
||||
BindTexture( SHADER_SAMPLER0, BASETEXTURE, FRAME );
|
||||
|
||||
int texCoordScaleX = 1, texCoordScaleY = 1;
|
||||
if (!params[NOSCALE]->GetIntValue())
|
||||
{
|
||||
pShaderAPI->GetLightmapDimensions( &texCoordScaleX, &texCoordScaleY );
|
||||
}
|
||||
|
||||
#ifdef USE_NEW_SHADER
|
||||
if( g_pHardwareConfig->GetDXSupportLevel() >= 90 )
|
||||
{
|
||||
float vVertexColor[4] = { IS_FLAG_SET(MATERIAL_VAR_VERTEXCOLOR) ? 1.0f : 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
pShaderAPI->SetVertexShaderConstant( VERTEX_SHADER_SHADER_SPECIFIC_CONST_6, vVertexColor, 1 );
|
||||
|
||||
DECLARE_DYNAMIC_VERTEX_SHADER( unlitgeneric_vs20 );
|
||||
SET_DYNAMIC_VERTEX_SHADER_COMBO( DOWATERFOG, pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z );
|
||||
SET_DYNAMIC_VERTEX_SHADER_COMBO( SKINNING, pShaderAPI->GetCurrentNumBones() > 0 );
|
||||
SET_DYNAMIC_VERTEX_SHADER_COMBO( COMPRESSED_VERTS, (int)vertexCompression );
|
||||
SET_DYNAMIC_VERTEX_SHADER( unlitgeneric_vs20 );
|
||||
|
||||
if( g_pHardwareConfig->SupportsPixelShaders_2_b() )
|
||||
{
|
||||
DECLARE_DYNAMIC_PIXEL_SHADER( unlitgeneric_ps20b );
|
||||
SET_DYNAMIC_PIXEL_SHADER( unlitgeneric_ps20b );
|
||||
}
|
||||
else
|
||||
{
|
||||
DECLARE_DYNAMIC_PIXEL_SHADER( unlitgeneric_ps20 );
|
||||
SET_DYNAMIC_PIXEL_SHADER( unlitgeneric_ps20 );
|
||||
}
|
||||
|
||||
//texture scale transform
|
||||
Vector4D transformation[2];
|
||||
transformation[0].Init( (float)texCoordScaleX, 0.0f, 0.0f, 0.0f );
|
||||
transformation[1].Init( 0.0f, (float)texCoordScaleY, 0.0f, 0.0f );
|
||||
s_pShaderAPI->SetVertexShaderConstant( VERTEX_SHADER_SHADER_SPECIFIC_CONST_0, transformation[0].Base(), 2 );
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
if (!params[NOSCALE]->GetIntValue())
|
||||
{
|
||||
pShaderAPI->MatrixMode( MATERIAL_TEXTURE0 );
|
||||
pShaderAPI->LoadIdentity( );
|
||||
pShaderAPI->ScaleXY( texCoordScaleX, texCoordScaleY );
|
||||
}
|
||||
}
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
END_SHADER
|
||||
Reference in New Issue
Block a user