Files
Fake-CSM-Mapbase/server/lights.h
celisej567 0ff4a5d86b Angles
-Now You not have to copy pitch from "Pitch" to "Angles" in light_env.
-Fixed pitch problems
2023-01-18 22:39:36 +03:00

80 lines
1.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef LIGHTS_H
#define LIGHTS_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CLight : public CPointEntity
{
public:
DECLARE_CLASS( CLight, CPointEntity );
bool KeyValue( const char *szKeyName, const char *szValue );
void Spawn( void );
void FadeThink( void );
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void TurnOn( void );
void TurnOff( void );
void Toggle( void );
// Input handlers
void InputSetPattern( inputdata_t &inputdata );
void InputFadeToPattern( inputdata_t &inputdata );
void InputToggle( inputdata_t &inputdata );
void InputTurnOn( inputdata_t &inputdata );
void InputTurnOff( inputdata_t &inputdata );
DECLARE_DATADESC();
private:
int m_iStyle;
int m_iDefaultStyle;
string_t m_iszPattern;
char m_iCurrentFade;
char m_iTargetFade;
};
class CEnvLight : public CLight
{
public:
DECLARE_CLASS( CEnvLight, CLight );
DECLARE_DATADESC();
bool KeyValue( const char *szKeyName, const char *szValue );
void Spawn( void );
void FadeThink(void);
void TurnOn(void);
void TurnOff(void);
void Toggle(void);
void InputToggle(inputdata_t& inputdata);
void InputTurnOn(inputdata_t& inputdata);
void InputTurnOff(inputdata_t& inputdata);
int m_iPitch;
private:
int m_iStyle;
int m_iDefaultStyle;
string_t m_iszPattern;
char m_iCurrentFade;
char m_iTargetFade;
};
#endif // LIGHTS_H